Unreal: The Chosen One contains many new features and options. Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level. Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also). The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.

Report RSS RParticles - ParticleEmitter for UT'99

Beta version of TCO extended particle system has been released. Here are few features: - up to 16 different templates - can fade in/out - 5 different states (TriggerControl/TriggerTurnsOff/TriggerTurnsOn/TriggerToggle/TriggeredBlast) - 2 different selection methods - 2 different burst methods - collision

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Beta version of TCO extended particle system has been released. Here are few features:

- up to 16 different templates
- can fade in/out
- 5 different states (TriggerControl/TriggerTurnsOff/TriggerTurnsOn/TriggerToggle/TriggeredBlast)
- 2 different selection methods
- 2 different burst methods
- collision detection
- performance mode

Please keep in mind that this is only beta version and many things can change during development/bug fixing (even breaking compatibility with previous versions). Comments are welcome here or at Hellscrag.net). Oh, and here's a link: Turniej.unreal.pl.

Credits:
USU team for release UltimaUnreal particle system (it was a base or very first TCO particle system, and now not much of it left in the code right now :P)

Actors:

ParticleEmitter - everyone knows what it is :P
Force - changes each particle that touches it (adds/replace velocity)
ParticleAlter - changes Emitter itself (new rotation/speed)

Help is included in zip file!!
3 samples and 2 working fire templates included :)

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