Unreal: The Chosen One contains many new features and options. Basically, it is an FPS, RPG elements are included (with a major influence to the gameplay), but still it's FPS. Experience points are given mostly for completing quests (primary & secondary), their amount depends on the importance of the quest completed. Also, experience is increased for eliminating enemies. This also depends on the adversary's rank - the amount of experience points granted for the kills is very small in comparison to quest awards - it helps, when the player needs little experience to gain a level. Another major feature is spell casting. Not the idea itself, which already made an appearance in Nali Chronicles, but the spells themselves and the effects caused by using them (e.g. close-up spell, replacing the sniper scope, works with other weapons also). The story will be presented by numerous engine-powered cutscenes, and of course the immortal LOGs scattered all over the game world.

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Today is the last day we're working on TCO maps. Still need to wait for some things to be done/fixed (mainly code ), but when they're ready it's only a matter of placing them on the map and that's it. Another good news is that we have most of the voice acting stuff done, Qtit is

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Today is the last day we're working on TCO maps. Still need to wait for some things to be done/fixed (mainly code ), but when they're ready it's only a matter of placing them on the map and that's it. Another good news is that we have most of the voice acting stuff done, Qtit is back from holidays, and we are really close to start beta testing. In the gallery pic from map called Mainstay of the Sky.

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