The Call of the Fireflies is a puzzle-based singleplayer mod for Crysis. There's no guns, explosions or nanosuits involved. Just an old man who follows mysterious fireflies through mountains and dark caves, sleeping villages and frozen woods, and has to use all kinds of mechanisms to open his path, while battling to stay alive in the winter cold.

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The Call of the Fireflies is a puzzle-based singleplayer mod for Crysis. There are no guns, explosions or nanosuits involved. Just an old man who follows mysterious fireflies through mountains and dark caves, sleeping villages and frozen woods, and has to use all kinds of mechanisms to open his path, while battling to stay alive in the winter cold.

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Editors Choice  - Best Original Art

Editors Choice - Best Original Art

Feature 37 comments

Mod of the Year 2010 Editors Choice - Best Original Art

A Year in Review - Quarter Four

A Year in Review - Quarter Four

Feature 19 comments

October through November Modification 2010 Releases.

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Call of the Fireflies - Update v2

Call of the Fireflies - Update v2

Full Version 4 comments

This is an updated version of the Call of the Fireflies which solves a bunch of small bugs and glitches that could spoil the fun.

The Call of the Fireflies - Release

The Call of the Fireflies - Release

Full Version 2 comments

The Call of the Fireflies is a puzzle-based singleplayer mod for Crysis 1.2. There are no guns, explosions or nanosuits involved. Just an old man who...

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JustNameless
JustNameless

This is so awesome... I hope there is going to be a second part :D

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jangsy5
jangsy5

man I love these games

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madcat1030
madcat1030

I'm really interested in this, and installed it to my "steamapps\common\crysis\" folder, and was able to select it from the in-game "Mods" menu, but it just loaded the regular game back up. Any ideas?

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madcat1030
madcat1030

Nevermind! Silly me for not reading the readme for once!

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madcat1030
madcat1030

Well, played through it and was impressed. Very nice environment, puzzles that work, really good!

I was kind of expecting it to be a bit longer because I tricked myself into seeing a path that wasn't there (a second unused exit from the construction site I assumed I'd be back to), but it was satisfying in length.

Very nice, and hope to see more!

Sorry for the reply of reply of reply, just wanted to keep it together.

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commando241
commando241

nice its the call of the wild

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DaMarshall
DaMarshall

Cool, looks to me like someone put myst in sandbox2 (which it was almost made for) :P

Downloading now, if it's as good as the trailer makes it look, I'm going to love this!

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KorJax
KorJax

Loved this mod, it's the kind of thing I've been wanting to make with Cryengine/Crysis since it came out. The puzzles were not too major challenging but provided interest and the gameplay was pretty varied. Everything was beautifully paced and introduced, and it's very clear to me that you have highly developed level design and artistic skills.

I only wish the "final area" of the game and the wind mechanic it introduced could have been explored further - it felt the area could have provided a good amount of deep gameplay to exploration, but the wind was used only as a narrative device (of sorts) in the end for a brief moment.

But on that note, one of the best SP mods I've played and I'm so glad someone did a mod style like this for Crysis - because I love exploring, and that game just begged for something like this to be made for it! :)

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KorJax
KorJax

Oh, I am curious though how you got water volumes to raise/lower? I'm sure it's pretty obvious but I was under the impression that area shapes couldn't be attached to move with any entitity or for that matter move at all.

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ClemCorwin Creator
ClemCorwin

Thanks for the kind comments!

The watervolumes cannot be animated outside the editor, I learned that the hard way, so I had to use a geometric entity with a fake water texture applied to it and no collisions. I added a water splash particle when the player "steps in" with a trigger to create the illusion. If you look closely you'll notice the parts where water can raise look poorer than the other ones, that's cause most of the water effects like foam are lost when using this method. But it was so critical to the level that I found a workaround.

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Highest Rated (3 agree) 7/10

Cryengine 2 is woefully neglected when it comes to the modding realm, often attributed instead as a building block for thousands and thousands of mods and levels completely identical to the base game. The expanse of the SDK and level designer go often ignored, users instead wishing to create the same old action game against north koreans over and over again. Despite this gigantic stereotype Call of the Fireflies stands out as a mournful memento of a time almost past, and that time is what could…

Dec 18 2010 by C-zom

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