This is a third beta of the mod. It includes a lot of bug fixes as well as the first part of the inn system.
This mods purpose is to recreate Paolini's universe, allowing players to fight for the control of Alagaësia as the Dwarves,the Elves,the Empire, the Varden and their Allies and the Urgals.
One of the races who originated in Alagaësia, the Dwarves, or Knurlans in their own tongue, are fiercesome warriors whor rely on a large variety of specialised units from the various clans. They only have a small access to magic and rely mostly on technology.
A race who came a long time age to Alagaësia from across the sea, the Elves once lived all over Alagaësia. The Elves when they arrived on Alagaësia fought a bloody war with theDragon and eventually settled a peace with through a great enchantment which as given them incredible agility as well as an affinity towards magic. They rely mostly on magic and discretion as a means of defence but when they need to fight, they phisionomy makes them unparalleled warriors.
Their mini heroes the Guardians of Du Weldenvarden can fight whith great skill with both swords and bows.
Once a peacefull country know as the Brodding Kingdom, the Empire is ruled by King Galbatorix, a powerful Dragon Rider made mad by the death of his dragon and who wants to rule the whole Alagaësia. The Empire relies both on the numbers of its local inhabitants turned into militias by the rigors of war and on the strength and skill of its trained army.
The Vardens, from the ancient language for guardian, unite all those who oppose Galbatorix and whant to restore the peace and freedom the Dragon Rider once defended in Alagaësia. Eventhough their own units are good warriors , if they want to defend themselves against their strongest foes they need to call upon their allies from the Wandering Tribes and Surda.
A violent race who is said to have followed Humans to Alagaësia in search of war, the Urgals are often considered as mindless beasts. They really form a complex society with a strong emphasis on fighting. They rely mostly on the numbers of their rams to turn the tide of battle . However, if they need to use more strength than sheer numbers, they can call upon their Kull warriors to win the day.
The Whole Mod is about 90% finished.
I have just uploaded a third beta version of the mod. Here are a few ingame shots:
This new version was mostly focused around two features: the inn system and bug fixes. For your information, here is a screenshot of the bugs list.
This version contains the main factions as "complete" but a lot of the surroundungs environnement is still unfinished.
Please comment on what you think is good and what you believe need improvement, but avoid the "their are still LOTR stuff" comment.Here is the download link:
Special thanks to Kooskia for his help in testing the mod.