(DO NOT VIEW ON DESURA. USE MODDB) The Attic is an Amnesia custom story.
Allright.. The all famed Attic custom story!
You guys should have kept it at part 1, cuz my god you screwed up.. Especially chapter 2 sucked balls..
I would like to review as a whole but chapter 2 is so ugly bad that it drags the story to the ground.
Cpt1: Decent story, nice level design, good build up and tension. Enjoyed it till the last part. It just didn't make that much sense anymore.
Cpt2: What were you thinking? O, cpt1 was a succes let's make a second chapter in jiffy people will like it anyway. Ok here we go. Level design utterly simple, boring and no atmosphere. The village is terrible, there are invisible walls everywhere and from here on it's just; Find a key open the next door etc. Spawn monster when key is optained and run like hell. Besides the stupid cheap (12 year old) jumpscares, the mod is uninteresting as ****. No good story followup, no puzzles, no tension.
Cpt3. It was ok, not my cup of tea anymore and I just wanted to get the story over with. It was much better than 2 but clearly not as good as 1. Over all, I did not enjoy this custom story as much as I hoped.
The only reason i give this custom story a 10/10 must be because i really loved it.
If you like a good and pretty long custom story, with not to much super scary moments, more like entertaining scary this is the story for you!
Another thing which is good, is that there isn't too much story in this, and why isn't it bad? Well because of the fact that if the story is too detailed or to long, you loose track or interest in following the story. The story is simple with a decent amount of notes to find to figure out the story. Also includes "cinematic" scenes.
Puzzles in this game is almost none, which i find rather good, because each time i find a story with a puzzle, i must stop playing to watch let's plays to find out HOW THE F**K the puzzles are ment to be solved.
You won't get lost in this story which also is a bonus.
i recommend playing this!
Thank you sir, for creating this wonderful custom. Despite how short the parts were, I enjoyed it regardless. In the first part, at the beginning, i was feeling a sense of boredom by the simple -find key for the door- task. But then, I felt myself becoming immersed in the map. I was asking many questions to myself about the story plot, and finding the answers, which is a good feeling. A some points, where there was no noise but footsteps, the smashing of doors got to me, I almost leaped out of my chair once *chuckle* The sense of fear overcame me once and a while, I enjoy a good scare, but not cheesy pop ups of naked bodies flying at you, this horror was satisfying and well placed. Once i found the potion, I was a bit confused on what happened after though.
This brings me to chapter 2, as soon as i stepped into that village the sense of fear overcame me again. Finding myself rummaging through houses was becoming a repetitive task, but there was something of use in each house. After finding nothing but a note, oil, health, and sanity potions, i came across the town hall. I had to find a key at the end of a pathway. After being chased by two monsters, some boxes down the path exploded out and made a large noise that freaked me out to the point of falling out of my chair. I came back up laughing. After finding the key and entering the town hall, I've got a feeling I've never had before playing amnesia: happiness. The music, the brightly lit room, even despite the corpse and finding out your mother was murdered, i still felt happy. Bravo sir, for creating that wonderful atmosphere. After exiting the room, exploring the underground and sewers, and getting the hell away from there, and seeing the credits, i found myself clapping my hands.
I cannot wait for chapter 3, i congratulate you sir, for creating a map better than the actual game itself. Excellent story and puzzles, 10/10, good job sir, i cannot wait to find more content from you, congratulations.