The Ascension Of Vigil is a 3D Beat 'em Up fre ware stand alone game using the original Quake engine, it was originally based on Golden Axe at one point but then I decided to do my own modifications to the game play to make a bit more appealing to gamers of newer gaming generations. This game mixes a variety of game play elements such as platforming, minor role playing statistics, magic spells, equipment upgrades, relics, air combos and so on; it is currently updated often with new content. This is a work in progress and I hope to see it finished through till it's done, it also proves that 3D games are able to have as fast furious game play as 2D games if done so correctly. It can be summed up as a 3D Beat em up RPG platforming adventure fighting exploration game, yeah.
Air combos are a large part of The Ascension of
Vigil's game play, impress your friends by
chaining ground combos into aerial combos