- CIVIC: Barbarism: changed to low upkeep - CIVIC: Path of the Mystics: changed to low upkeep - CIVIC: City States: changed to medium upkeep - CIVIC: Hereditary Rule: changed to low upkeep - CIVIC: Forum: High Upkeep, +100% Birth Rate (no extra upkeep cost per military unit) - CIVIC: Plutocracy: No extra upkeep cost per military unit - CIVIC: Organized Religion: Gives +5% culture per turn in city with state religion - TERRAIN: Oasis: +1 health in nearby city - TERRAIN: Flood Plains: -0.25 health - TERRAIN: Coast no longer gives +10% defense - UNIT: Renamed Lydian Light Cavalry to Ionian Cavalry - UNIT: Renamed Elite Light Cavalry to Mountain Rider (Str 6, 1 FS, +40% vs Medium Units, 40% withdraw chance) - UNIT: Renamed: Fierce Horse Archer to Steppe Rider, Fierce Heavy Horse Archer to Steppe Marauder - UNIT: Steppe Rider = Horse Archer + 1 FS chance + free Blitz promotion - UNIT: Steppe Marauder = Heavy Horse Archer + 1 FS chance + free Blitz promotion - UNIT: Horseman, Light Cavalry,...
- CIVIC: Barbarism: changed to low upkeep
- CIVIC: Path of the Mystics: changed to low upkeep
- CIVIC: City States: changed to medium upkeep
- CIVIC: Hereditary Rule: changed to low upkeep
- CIVIC: Forum: High Upkeep, +100% Birth Rate (no extra upkeep cost per military unit)
- CIVIC: Plutocracy: No extra upkeep cost per military unit
- CIVIC: Organized Religion: Gives +5% culture per turn in city with state religion
- TERRAIN: Oasis: +1 health in nearby city
- TERRAIN: Flood Plains: -0.25 health
- TERRAIN: Coast no longer gives +10% defense
- UNIT: Renamed Lydian Light Cavalry to Ionian Cavalry
- UNIT: Renamed Elite Light Cavalry to Mountain Rider (Str 6, 1 FS, +40% vs Medium Units, 40% withdraw chance)
- UNIT: Renamed: Fierce Horse Archer to Steppe Rider, Fierce Heavy Horse Archer to Steppe Marauder
- UNIT: Steppe Rider = Horse Archer + 1 FS chance + free Blitz promotion
- UNIT: Steppe Marauder = Heavy Horse Archer + 1 FS chance + free Blitz promotion
- UNIT: Horseman, Light Cavalry, Heavy Cavalry: +35% vs Medium Units
- UNIT: Mounted Javelineer: +35% vs Heavy Units
- UNIT: Chariot, Horseman, Light Cavalry, Heavy Cavalry: +50% vs siege units
- UNIT: Hittite Iron Swordsman: changed to +40% city attack
- UNIT: Persian Immortal: changed to +25% city attack
- UNIT: City bombard damage rate for all siege weapons increased by +10%
- UNIT: Catapult: Reduced strength to 3, 80% withdrawal chance, max collateral dmg 10% of unit strength
- UNIT: Fire Catapult: Reduced strength to 4, 80% withdrawal chance, max collateral dmg 20% of unit strength
- UNIT: Archer, Composite Archer, Bowman: 35% withdraw chance,no hills defense bonus, increased collateral dmg to max 4 units, max collateral dmg 15% of unit str, reduced all strengths by 1
- UNIT: Phoenician Merchant now available with Exploration
- UNIT: All Merchant-type ships have had their gold output adjusted (now distance is more important)
- UNIT: Various graphics changes
- UNIT: Kambsor, Libyan Mercenary, Immortal, Ionian Hoplite, Hoplite can all upgrade to Pikeman as well
- BUILDING: Alchemist: -1 health, +25% science, allows 1 scientist, double production speed with Tin
- BUILDING: (School) Academy: +10% science, +1 culture, allows 1 scientist
- BUILDING: Observatory: +15% science, allows nothing else
- BUILDING: Library: +15% science, +2 culture, allows 1 scientist
- BUILDING: Caravan House: +40% trade route yield, +1 happy from spices, incense, dye, allows 2 merchants
- BUILDING: Grocer: +10% gold, +1 health from olives, fruit, wine, allows nothing else
- BUILDING: Market: +20% gold, +1 happy from ivory, gold, fur, opium, amber
- BUILDING: Cemetary: +1 health, +1 culture, allows nothing else
- BUILDING: Christian Temple renamed to ?Church?, spreads Christianity
- BUILDING: Christian Cathedral renamed to ?Cathedral?, spreads Christianity, double production speed with Marble
- BUILDING: (Mesopotamian Temple) Ziggurat renamed to ?Temple of An?
- BUILDING: Mesopotamian Cathedral renamed to ?Ziggurat?, +2 culture, double production speed with Clay
- BUILDING: Druidic Temple renamed to ?Monolith?
- BUILDING: Druidic Cathedral renamed to ?Henge?, +1 unit xp, double production speed with Stone
- BUILDING: Egyptian Temple renamed to ?Temple of Horus?
- BUILDING: Egyptian Cathedral renamed to ?Temple of Amun-Ra?, +1 science, double production speed with Gold
- BUILDING: Greek Temple renamed to ?Temple of Apollo?
- BUILDING: Greek Cathedral renamed to ?Temple of Zeus?, +2 hammers, double production speed with Silver
- BUILDING: Jewish Cathedral renamed to ?Synagogue?, +1 gold, double production speed with Gems
- BUILDING: Zoroastrian Temple -> rename to ?Shrine to Ahura Mazdah?
- BUILDING: Zoroastrian Chathedral renamed to ?Temple of Fire?, allows 2 scientists, double production speed with Incense
- BUILDING: Well: reduced cost to 20
- BUILDING: Smithy: -2 health, allows 2 engineers, made more important to the AI
- BUILDING: Aqueduct: double production speed with Stone
- BUILDING: Hospital: double production speed with Flax
- BUILDING: (Work Camp) Slave Market: -1 happy, +1 gold, +2 free citizens
- BUILDING: Harbor: +2 XP to naval units
- BUILDING: Garden: +1 happy, +1 health, double production speed with Flax
- BUILDING: Monastaries removed, all ?Cathedrals? require appropriate state religion
- WONDER: Palace: Gives 6 commerce (not 8)
- WONDER: The Oracle renamed to ?The Oracle at Delphi?
- WONDER: The Great Ziggurat renamed to ?The Tower of Babel?, double production speed with Clay
- WONDER: The Great Library renamed to ?The Library of Alexandria?
- WONDER: The Pyramids renamed to ?The Pyramids of Giza?, double production speed with Stone
- WONDER: The Temple of Artemis: double production speed with Marble
- WONDER: Plato?s Academy: requires (School) Academy
- WONDER: The Hanging Gardens: double production speed with Clay
- WONDER: Mesopotamian Shrine renamed to ?High Temple of Fire?
- WONDER: Druidic Shrine renamed to ?Great Henge?
- WONDER: Egyptian Shrine renamed to