Portugal Full Monarquy List
Apr 4, 2006 Other 0 commentsJust a basic file structure
The Age of Civilizations is a mod for Civilizations 4.
Okay, basic concepts will include:
1.Civil War/Revolution/Coups
2.Flavored Units (Example: Russia Medium Tank-T-34)
3.More Civics
Civic Categories
A.Government
B.Economy
C.Culture
D.Humanity(How you treat your people)
E.Religion
F.Military
G.Justice
H.Control
I.Foreign Policy
J.Environment
4.Religions
Hasidic Judaism
Masorti Judaism
Suuni Islam
Shi'a Islam
Catholicism
Protestantism
Theravada Buddhism
Mahayana Buddhism
Vaishnavism Hinduism
Shavi Hinduism
Olympian
Amun-Ra
Zoroastrianism
Taoism
Shintoism
Longhouse (Iroqouis)
Aztec Mythology
Pagan Cults
Nordic Cults
Jainism
5.Devolopment of Languages
6.Money
7.Each civ has 2 civs that spawn from it when the rebelling civ becomes independent. (Ex. England's "colonies" would be United States and Australia.)
Eras
Era (Years-Turns-Years Per Turn)
Dark Ages (10,000 B.C.-1,000 B.C.-90 Turns-100 Years Per Turn)
Classical Age (1,000 B.C.-500 B.C.-100 Turns-5 Years Per Turn)
Latin Age (500 B.C.-500 A.D.-100 Turns-10 Years Per Turn)
Middle Ages (500 A.D.-1400 A.D.-180 Turns-5 Years Per Turn)
Age of Exploration and Colonization (1400 A.D.-1700 A.D.-150 Turns-2 Years Per Turn
Revolutionary Age(1700 A.D.-1800 A.D.-50 Turns-2 Years Per Turn)
Industrial Age(1800 A.D.-1900 A.D.-100 Turns- 1 Year Per Turn)
World At War Age (1900 A.D.-1950 A.D.-50 Turns-1 Year Per Turn)
Cold War Age (1950 A.D.-1990 A.D.-40 Turns-1 Year Per Turn)
Information Age (1990 A.D.-2050 A.D.-60 Turns-1 Year Per Turn)
Future Age (2050 A.D.-3000 A.D.-95 Turns-10 Years Per Turn)
Total Turns-1,015
Years Covered: 10,000 B.C.-3000 A.D. (13,000 Years!)
Resources
Horses
Cattle
Big Fish
Little Fish
Whales
Tropical Fruit
Citrus Fruit
Sugar
Opium
Cocoa
Apple
Timber
Pigs
Elephants
Camel
Chickens
Turkey
Uranium
Plutonium
Oil
Silver
Nickel
Coal
Titanium
Iron
Bronze
Copper
Tin
Tropical Birds
Sheep
Nationalism(flags that cause Home Guard unit)
Colony(a resource that allows Colonial units to be built in colonial possecions)
Gold
Concrete
Marble
Brick
Zebra
Ostrich
Shark
Carbon
Hydrogen
Civilizations
Great Britain (United States of America and Australia)
Japan (Korea and Taiwan)
Russia (Soviet Union and Poland)
China (Vietnam and Mongolia)
Israel (Judea and West Bank)
Germany (Holland and Austria)
Spain (Argentina and Mexico)
Turkey (Ottoman Empire and Byzantium Empire)
Rome (Italy and Holy Roman Empire)
Greece (Macedonia and Crete)
Arabia (Abbasid Empire and Fatamid Empire)
India (Pakistan and Bangledesh)
Persia (Iran and Sufavid Empire)
Egypt (Libya and Kush)
Carthage (Algeria and Morocco)
Portugal (Brazil and Angola)
Vikings (Denmark and Norway)
France (Canada and Belgium)
THIS MOD CAN BE SUPPORTED BY YOU : SEND US YOUR MODELS ; BUILDINGS AND IDEAS
0 comments by actimel on Feb 28th, 2006
has i said before i 'm starting the designing of the units . dont expect detailed graphics because the civ4 in-game graphics arent good enought for that.
anyone that wants to join the mod ( and we need ppl) please post here than we will contact you
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
You are pretty much doing everything i wanted from Civ4 from the beginning, I'm really looking forward to ****. I dont give a flying **** about the pictures, I bet you will make this worth-while :)
Good luck!
Everybody that's complaining about the pictures, right now we're in the process of organizing mod. I'll get some better picture Saturday Febuary 4, 2006.
aint tutching this mod until I see better pictures.
no offense man
Wow.............. no offense dude but that concept art kinda stinks....... but hey you came up with a mod for Civ 4! Kudos to you!