The Age of Civilizations is a mod for Civilizations 4.

Okay, basic concepts will include:

1.Civil War/Revolution/Coups
2.Flavored Units (Example: Russia Medium Tank-T-34)
3.More Civics
Civic Categories
A.Government
B.Economy
C.Culture
D.Humanity(How you treat your people)
E.Religion
F.Military
G.Justice
H.Control
I.Foreign Policy
J.Environment
4.Religions
Hasidic Judaism
Masorti Judaism
Suuni Islam
Shi'a Islam
Catholicism
Protestantism
Theravada Buddhism
Mahayana Buddhism
Vaishnavism Hinduism
Shavi Hinduism
Olympian
Amun-Ra
Zoroastrianism
Taoism
Shintoism
Longhouse (Iroqouis)
Aztec Mythology
Pagan Cults
Nordic Cults
Jainism
5.Devolopment of Languages
6.Money
7.Each civ has 2 civs that spawn from it when the rebelling civ becomes independent. (Ex. England's "colonies" would be United States and Australia.)

Eras
Era (Years-Turns-Years Per Turn)
Dark Ages (10,000 B.C.-1,000 B.C.-90 Turns-100 Years Per Turn)
Classical Age (1,000 B.C.-500 B.C.-100 Turns-5 Years Per Turn)
Latin Age (500 B.C.-500 A.D.-100 Turns-10 Years Per Turn)
Middle Ages (500 A.D.-1400 A.D.-180 Turns-5 Years Per Turn)
Age of Exploration and Colonization (1400 A.D.-1700 A.D.-150 Turns-2 Years Per Turn
Revolutionary Age(1700 A.D.-1800 A.D.-50 Turns-2 Years Per Turn)
Industrial Age(1800 A.D.-1900 A.D.-100 Turns- 1 Year Per Turn)
World At War Age (1900 A.D.-1950 A.D.-50 Turns-1 Year Per Turn)
Cold War Age (1950 A.D.-1990 A.D.-40 Turns-1 Year Per Turn)
Information Age (1990 A.D.-2050 A.D.-60 Turns-1 Year Per Turn)
Future Age (2050 A.D.-3000 A.D.-95 Turns-10 Years Per Turn)

Total Turns-1,015
Years Covered: 10,000 B.C.-3000 A.D. (13,000 Years!)

Resources
Horses
Cattle
Big Fish
Little Fish
Whales
Tropical Fruit
Citrus Fruit
Sugar
Opium
Cocoa
Apple
Timber
Pigs
Elephants
Camel
Chickens
Turkey
Uranium
Plutonium
Oil
Silver
Nickel
Coal
Titanium
Iron
Bronze
Copper
Tin
Tropical Birds
Sheep
Nationalism(flags that cause Home Guard unit)
Colony(a resource that allows Colonial units to be built in colonial possecions)
Gold
Concrete
Marble
Brick
Zebra
Ostrich
Shark
Carbon
Hydrogen

Civilizations
Great Britain (United States of America and Australia)
Japan (Korea and Taiwan)
Russia (Soviet Union and Poland)
China (Vietnam and Mongolia)
Israel (Judea and West Bank)
Germany (Holland and Austria)
Spain (Argentina and Mexico)
Turkey (Ottoman Empire and Byzantium Empire)
Rome (Italy and Holy Roman Empire)
Greece (Macedonia and Crete)
Arabia (Abbasid Empire and Fatamid Empire)
India (Pakistan and Bangledesh)
Persia (Iran and Sufavid Empire)
Egypt (Libya and Kush)
Carthage (Algeria and Morocco)
Portugal (Brazil and Angola)
Vikings (Denmark and Norway)
France (Canada and Belgium)

THIS MOD CAN BE SUPPORTED BY YOU : SEND US YOUR MODELS ; BUILDINGS AND IDEAS

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0 comments by actimel on Feb 28th, 2006

has i said before i 'm starting the designing of the units . dont expect detailed graphics because the civ4 in-game graphics arent good enought for that.

anyone that wants to join the mod ( and we need ppl) please post here than we will contact you

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Portugal Full Monarquy List

Portugal Full Monarquy List

Apr 4, 2006 Other 0 comments

Just a basic file structure

Post comment Comments  (10 - 20 of 24)
actimel
actimel Mar 3 2006, 8:57am says:

well i promise that all modern and future age models for all civs will be created ( in de 3max format only because de sdk hasnt been released) until june.

about the mod we need programmers to build it so we will have to wait till someone appears

+2 votes     reply to comment
AlCosta
AlCosta Mar 1 2006, 8:08pm says:

What holidays?
I will learn 3Ds Max this weekend and hopefull produce a unit next week.

+1 vote     reply to comment
actimel
actimel Mar 1 2006, 4:44am says:

great.. and holidays are coming so :D:D .

+1 vote     reply to comment
AlCosta
AlCosta Feb 28 2006, 8:24pm says:

I can start work on models too! But don't expect a lot out of me during school year.

+1 vote     reply to comment
actimel
actimel Feb 28 2006, 8:42am says:

...and starting the cusntruction of the mod.

im dedicating myself to the creation of units and builings. do not expect half life 2 quality models :p , not because i dont want to work them like that but just because civ4 ingame graphics arent detailed enought to do that. but you will see surprises...

yet i would like to know if there is anyone interested to join the team... if you wont post your comment here and we will contact you ( yes we are de CIA... lol no we aren't...lol)

+1 vote     reply to comment
AlCosta
AlCosta Feb 26 2006, 8:10am says:

Actimel, check out the stickied thread at CivFanatics, they're working on how to get units into the game.

+1 vote     reply to comment
actimel
actimel Feb 26 2006, 5:29am says:

just look to the comments and you will find the links . this only alows creating models , not editing the game :S

+1 vote     reply to comment
NuclearPowered
NuclearPowered Feb 25 2006, 4:56pm says:

So is the SDK released ? I thought that's the only way to edit models ? I searched and can't find a downlaod link anywhere!

+1 vote     reply to comment
actimel
actimel Feb 25 2006, 3:53pm says:

Finally ive dedicated myself to the creation of units. yet ivent found how to texturize the units. anyone that knows how to do that using 3d max 7 comment here plz

+1 vote     reply to comment
AlCosta
AlCosta Feb 16 2006, 6:05pm says:

Guess what! We can now make new models for Civilization 4!!! You know what that means, we can now make new units to put in Civilization 4!
Civfanatics.net
Civfanatics.net
You'll need 3Ds Max, its really expensive, but you can get a free trial here:
Softpedia.com

Anyway, if you check out CivFanatics tonight in Civilization 4: Creation and Customization, you might see a surprise.

+1 vote     reply to comment
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Civilization IV: Beyond the Sword Icon
Platform
Windows
Developed By
actimel
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Release Date
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The Age of Civilizations
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