Homeworld 2 Territories Mod
Full Version 1 commentThis mod changes the gameplay of Homeworld 2 by dividing the map into territories that can be captured in order to produce ships and generate resources...
This mod changes the gameplay of Homeworld 2 by dividing the map into territories that can be captured in order to produce ships and generate resources. Territories are connected by hyperspace gates (called "Jump Gates"), and travel between territories is only permitted by using the jump gates. If you try and move your ships outside of a territory without using a jump gate, the ships will explode. In a way, it turns Homeworld almost into a board game like Risk, where you need to move your "pieces" from territory to territory and gain control of the board.
The objective of the game is to gain control of territories, defend those territories from enemy players, and assault enemy territories to wrest control away from other players. Players are killed either when all their territories are captured, or when all their ships are destroyed, depending on game settings.
You can play against the CPU or against other people in a multiplayer game.
The mod is for the PC version of HW2 only... it won't work on Macs.
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This mod changes the gameplay of Homeworld 2 by dividing the map into territories that can be captured in order to produce ships and generate resources...
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first sorry if something is misspelled, I speak Spanish and I am using a translator of google
Make it work like the mod Territories.
1. uncompress the zip to C:\Program Files\Sierra\Homeworld2\Data
2. Copy the Shortcut and change the Destination to "C:\Program Files\ Sierra\Homeworld2\Bin\Release\Homeworld2.exe"-mod territories.big "
3. play and change the game mode
figured it, it's needed to extract "territories_common.lua" from "territories.big" and place to Data\leveldata\multiplayer\territories\
then it works by just placing the "territories.big" into \Bin\Gamerules\
could you explain your method in more detail
also what program did you use to extract "territories_common.lua" from "territories.big"
You can extract the contents of (HW2) .big files with three or four tools, Unfbig and (spooky's) HW2ICArchive for example. Look for the tools on the RelicNews forums.
After extracting the file, he moved "territories_common.lua" into a file path he created manually (Data\leveldata\multiplayer\territories\) and then moved "territories.big" from the normal installation location (HW2\Data\) to HW2\Bin\Gamerules\
What I want to know is why he made it a gamerules mod instead of a normal mod.
is it possible to recreate this into rules .big mod which can be only inside \bin\Gamerules\
??
This is a great mod, It adds a new level of depth and strategy to the game, it would be nice if you added maps with slightly larger territories.
it works just fine on my computer but when i opened it it worked but when i start a skirmish its just like the original game accept that theres a new map or 2 in there
how do I get this to work it keeps crashing
Can't get it to work. The game closes without comment after loading a skirmish and I'm thrown back to my desktop as if nothing happened. Any ideas?
Try putting -luatrace in your command line shortcut and run it again. It will print an error message in the HW2.log file. If you post the error message here I can try to diagnose it.
Also make sure your game is patched to version 1.1
i have the same problem. i have tried to play under different maps and settings and it still will not work.
try playing under different settings or a different map ;)