TERRAE EXPUGNANDAE PATCH 5.1
This is a patch for the 5.0 version of my mod, you will need 5.0 installed before instaling 5.1
Thanks to Marcvs Traianvs:
FIXES AND CHANGES MADE BY 5.1
-fixed error with german temples and beserker recruitment
-fixed error where Gauls could not build temples needed for Clan Guard
-fixed error in Ptolemaios tech tree, previously unable to build barracks needed for Hetairoi and dockyards.
-fixed error relating to named legions
-fixed error with Epirus able to recruit Chaeonian Sarissoforoi a level earlier than they should be
-fixed error with Thureophoroi recruitable twice from Siege Engineer.
-fixed error with Parthia not able to recruit Cataphracts at certain Stable levels
-fixed error relating to Baktrian and Epirus starting generals having Roman triats.
-fixed error with German and Scythian campaign map models for Captains - bright white areas seen on models fixed.
-berserkers stats and costs made more balanced
-fixed error with some slave faction unit cards
-fixed error with banner above empty Numidian settlements showing the vanilla RTw faction symbol and not the new one
-fixed error with legion barracks for romans where ai would not build them pre marian as they gave nothing better than the army barracks
-fixed error with pontus not being able to recruit pantodapoi phalangitai or phalangitai
-fxed error where Thrace could not build the level of stables required for Noble Cavalry
-Antioch starts out with bigger population and better buildings
-new skins, models and unit cards for some roman units.
TERRAE EXPUGNANDAE 5.0
TE: 5.0 Download
Torrents (Please Seed once you have downloaded)
OVERVIEW OF MOD
TERRAE EXPUGNANDAE "Lands to Conquer"
This mod was done to try and make RTW better by improving the gameplay and making it more fun. It does not aim to be historically accurate. It just trys to make Rome a better gaming experience, which i think it does and i hope you agree. Hope you have fun playing this mod.
This mod is for RTW 1.5. It WILL NOT WORK with 1.0, 1.1, 1.2 or 1.3.
Save games are not compatible.
CHANGES - WHAT THE MOD DOES
-reskins for nearly every unit for every faction
-unified rome - now only one roman faction, so no annoying senate!
-2 new factions - brutii and scipii have been converted into Epirus and Baktria
-Mundus Magna v3 implemented as Imperial Campaign map
-unique victory conditions for all factions
-edited custom battle locations - every single one is different from the RTw one
-Genetics, Ageing, Family and Health traits and ancilliaries added in, adds in new traits and ancillaries, and fixes some bugs with them.
-new interfaces for all cultures including the Barbarian one from Barbarian Invasion
-Barbarian factions can now build all city levels
-new buildings for the Barbarian factions tranferred over from Barbarina Invasion - much greater depth to the Barbarian factions now
-Egypt converted into a more accureate version: Ptolemaios
-SignifierOnes animation pack implemented - new animations for gladius, hoplites, and others
-Senate offices still in game as traits despite the fact there is no senate!
-new unit cards for all reskinned units done by me
-sprites for all units so there will be a significant performance increase over previous versions
-new faction victory, death and defeat images
-First Cohorts only recruitable in Italy, but now use the Bi legion name feature
-DarthsFormation Mod 12.0 included, but modified by me to work best with TE factions - seriously improves ai battle behaviour
-longer lasting battles
-recruitment and upkeep costs increased so less full stacks and battles more decisive
-recruitable generals - but they are expensive
-night battles added in to campaign, and torches added to night battles!
-new icons for all factions done by Kaweh K
-new campaign map generals and captains for some factions, and reskinned ones for all factions.
-new battlemap banners for greece, thrace, romans, thrace, numidia, carthage, macedon, gaul, germania, dacia, britons
-realistic horse mod by pinarius included
-more starting money for all factions - greatly increases the challenge
-tougher ai generals
-new forts courtesy of lt1956
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