1399-1899. 90%+ of vanilla is improved. Whole world changes with a dynamic, non-deterministic structure. Almost 3 years of development. Historical starts, Optional cheats,Nation creation aids/improvements, Rebellion Improvements,More Nations,Vanilla Fixes and improvements,Extensive Game Balancing,New events,New Graphics,New religions,New Trade Goods,Custom in-game settings, Improved dynamic EU3 feeling, new provinces, less PTI, Complete MP or SP compatibility, 100% vanilla events improved, new missions, new decisions, New Spy missions, Overhauled Navy, Less Annoyance, Much Better AI, More difficulty levels, Idea tech slider, Includes other mods, Vast amounts of cross referencing between events, missions, and decisions. This list could go on for a long time.

Report abuse Terra Nova mod 10.82
Filename
Terra_Nova_mod_10.82.exe
Type
Full Version
Uploader
DarkenEU3
Date
Nov 5th, 2009
Size
25.51mb (26,746,507 bytes)
Downloads
223 (1 today)
Mirrors
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Description

This version is for IN or complete version 3.2 Beta October 7th or October 9th.


This Version is for 3.2 Beta October 7th or October 9th. Please see the 10.81 description for how to get it to work with November 27th beta.

This is only save game compatible with TN mod 10.81.

summary of changes:
-African tech group nations now have a calvary unit.
-Gold and silver no longer increase inflation unless you choose the Fiat currency option in the new event.
-bug fixes, minor improvements, and balancing changes.
-lots of interface improvements.
-There is now a Reputation icon in the tobar that has a tooltip that displays your current reputation just like in the domestic overview page.

  1. code:
  1.  
  2. version 10.82:
  3. --------------
  4. common\units\african_calvary.txt:
  5. -created this file because there is no african calvary.
  6.  
  7. common\technologies\land.txt:
  8. -added african_calvary.
  9.  
  10. common\prices.txt:
  11. -gold and silver no longer have the goldtype value meaning they are now like normal goods and do not directly cause Inflation.
  12. -added more modifiers for most goods.
  13. common\religion.txt:
  14. -added colonists to free, sikhism, and wahhabism religions.
  15. common\triggered_modifiers.txt:
  16. -created two gold/silver vs. fiat modifiers.
  17.  
  18. events\TN Chaos.txt:
  19. -added more maintenence modifiers and flags.
  20. events\TN Colonial.txt:
  21. -Colonization Treaty colony annexation event now gives the giver of the province 50 ducats and takes it from the taker of the province.
  22. events\TN Corruption.txt:
  23. -added more maintenence modifiers and flags.
  24. events\TN Economy.txt:
  25. -added more maintenence modifiers and flags.
  26. -created the Gold/Fiat event.
  27. events\TN Goods.txt:
  28. -removed some goods changing events that were no longer needed.
  29. -added more maintenence modifiers and flags.
  30. events\TN Military.txt:
  31. -added more maintenence modifiers and flags.
  32. events\TN Monarchies.txt:
  33. -added more maintenence modifiers and flags.
  34. -added sengoku code to change Sengoku Unification nations to feudal monarchies.
  35. events\TN Political.txt:
  36. -created AI sell province event.
  37. -added more maintenence modifiers and flags.
  38. events\TN Republics.txt:
  39. -added more maintenence modifiers and flags.
  40. -removed the privateer commonwealth event and intigrated it into another event.
  41. events\TN Ribelanto.txt:
  42. -added more maintenence modifiers and flags.
  43. events\TN Tech.txt:
  44. -added more maintenence modifiers and flags.
  45. events\TN Trade.txt:
  46. -historical nations will get the Trade League events slightly more often and lose them slightly less often.
  47. -added more maintenence modifiers and flags.
  48. events\TN Sengoku.txt:
  49. -removed the feudal monarchy changing event and intigrated it into the monarchy event.
  50. events\TN State.txt:
  51. -added modifiers to good/poor government policy events so they will happen less/more often.
  52. -added more maintenence modifiers and flags.
  53. events\TN Unknown.txt:
  54. -added modifiers and code that makes repeat goods slightly less likely.
  55. -added more options to keep unknown goods in hopes for better goods.
  56. -fish and grain provinces can now be changed directly to sugar.
  57. -added more maintenence modifiers and flags.
  58. -added modifiers so that slaves get assigned less often to fish and grain provinces.
  59.  
  60. gfx\interface\build_army_bg.dds:
  61. -improved the graphics.
  62. gfx\interface\build_navy_bg.dds:
  63. -improved the graphics.
  64. gfx\interface\build_buildings_bg.dds:
  65. -improved the graphics.
  66. gfx\interface/COT_bg.dds:
  67. -added the custom file.
  68. gfx\interface\Reputation.dds:
  69. -added the custom file.
  70. gfx\interface/minimap.dds:
  71. -added the custom file.
  72. gfx\interface/minimap_bg.dds:
  73. -added the custom file.
  74. gfx\interface\province_decisions_bg.dds:
  75. -improved the graphics.
  76. gfx\interface\topbar.dds:
  77. -added the custom file.
  78.  
  79. interface\alerts.gui:
  80. -added the custom file.
  81. interface\menubar.gfx:
  82. -pointed the file to the new minimap graphics.
  83. interface\peace.gui:
  84. -changed the shield graphics that are used.
  85. interface\provincepanel.gfx:
  86. -pointed the file to the new custom COT_bg.dds.
  87. interface\temp_frontend.gui:
  88. -changed a thinshield sprite entry to "standarddialogshield".
  89. interface\topbar.gfx:
  90. -pointed the file to the added custom topbar graphics.
  91. interface\topbar.gui:
  92. -changed the positions of graphics and texts.
  93. -your reputation is now shown in the topbar.
  94. interface\unitpanel.gui:
  95. -changed unitpanel spacing.
  96.  
  97. localisation\TN Events.csv:
  98. -added text for new AI sell Event.
  99. -added text for the new currency event.
  100. -modified Saint Performs Miracle text.
  101. localisation\TN Governments.txt:
  102. -added feudal monarchy ruler titles.
  103. localisation\TN Missions.csv:
  104. -fixed a key entry bug for 'Discover the Caribbean' mission and adjusted the description.
  105. -fixed the description for 'discover the spanish main' mission.
  106. localisation\TN Modifiers.csv:
  107. -added text for the 2 new currency TM's.
  108. localisation\TN System.csv:
  109. -seazone pirate patrol messeges are now red or green.
  110. -modified the minting tooltip.
  111. localisation\TN Units.csv:
  112. -added african_calvary and further organized the file.
  113.  
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Terra Nova mod 10.82
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Platform
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Developed By
DarkenEU3
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Release Date
Released Feb 5, 2007
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MD5 Hash
9da0c7a81f04809a2827c243c4252f0c
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