A futuristic, fast paced, first person grappling adventure!
So you can't hook the red stuff? I hope the enviroments don't only use these 3 textures! :P
Most likely just a place holder, I hope..
How are you applying the nohook parameter to the texture? :)
Probably a flag in the vmt file, like portal's noportal flag.
Yeah, it was difficult to find out how to do it though because it wasn't documented. It actually required altering vbsp.exe and using our custom one in hammer. Terrifying stuff.
You could have added your own keyvalue to a material in 'surfaceproperties.txt' and access that within the code :P.
Yeah but we wanted just a slick surface flag in the vmt like portal. ;)
if your going to use block textures, i could make some normal and specular maps for them? would really be a visual upgrade
is that there a crow?
That there is Henry...
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So you can't hook the red stuff? I hope the enviroments don't only use these 3 textures! :P
Most likely just a place holder, I hope..
How are you applying the nohook parameter to the texture? :)
Probably a flag in the vmt file, like portal's noportal flag.
Yeah, it was difficult to find out how to do it though because it wasn't documented. It actually required altering vbsp.exe and using our custom one in hammer. Terrifying stuff.
You could have added your own keyvalue to a material in 'surfaceproperties.txt' and access that within the code :P.
Yeah but we wanted just a slick surface flag in the vmt like portal. ;)
if your going to use block textures, i could make some normal and specular maps for them? would really be a visual upgrade
is that there a crow?
That there is Henry...