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This mod brings back the Tech levels like in Red alert to Generals.

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You won't be able to choose the Tech level ingame.

Info:

Tech level 10
Normal Generals, no build or train restrictions.
(Compatable with 'non mod users')

Tech level 9
All technology except for the superweapons can be built and trained.

Tech level 8
Everything is available except for the heroes, high tech vehicles (Tomahawk, Scud Launcher and Nuke Cannon) and Super Weapons.

Tech level 7
From this Tech level and higher you can build the Propaganda Center, Strategy Center and Palace so you are able to build medium tech units. A lot of upgrades are available too.

Tech level 6
From Tech level 6 you can build aircrafts. The anti air vehicles are also enabled (Quad Cannon and Gattling Tank).

Tech level 5
This is like Tech level 4 but now some more vehicles and upgrades are available.

Tech level 4
All defense buildings are avaiable plus the basic vehicles from the War Factory/Arms Dealer.

Tech level 3
Everything from Tech level 2 plus the basic defense buildings are available.

Tech level 2
This is same as Tech level 1 but now, infantry can do what they usually can do like Capturing Buildings, plus radar is available.

Tech level 1
Tech level 1 allows you to play with basic infantry only, no upgrades and special infantry abilities like Building Capture are available.

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Blog RSS Feed Report abuse Latest News: Tech level Mod for Zero Hour Released

0 comments by T-RonX on Jul 6th, 2005 digg this super bookmark


Because I receaved a load of emails about the release date of the Zero Hour verion, I decided to release a pre alpha version. This version contains Techlevel 10, 9 and 8 only, but they are fully functional and I think techlevel 9 is most important. So it's here for the people who can't wait. Enjoy!

Click HERE to download it.

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I don't know when the full version will be available.

Downloads RSS Feed Latest Downloads
Tech level Mod v1.0 for C&C Generals

Tech level Mod v1.0 for C&C Generals

May 25, 2006 Full Version 4 comments

This is the installer for 'Tech Level Mod for C&C Generals'

Tech level Mod v0.3 for C&C Generals Zero Hour

Tech level Mod v0.3 for C&C Generals Zero Hour

Jul 06, 2005 Full Version 1 comment

This is the installer of the pre alpha version(0.3) of Tech level Mod for Zero Hour. This version lets you play on techlevel 10, 9 and 8 only. Full version...

Comments  (20 - 27 of 27)
rezz
rezz May 22 2005, 7:04am says:

I get an Error Message saying "C:\program files\.......\TechLevelMod is not a valid Win32 application" everytime I try running the program.

Yes, yes.. I know its for Generals not ZH and YES yes .. I download it seven times from different locations.. they all have 1.49 MB size.

what is the problem ? I need help

+1 vote     reply to comment
T-RonX
T-RonX Feb 11 2006, 1:09pm says:

No, only norton antivirus causes problems. So you dont have to worry about anything.

+1 vote     reply to comment
HangPhyr
HangPhyr Feb 7 2005, 12:31pm says:

Thanks a lot! One of the reasons that me and my LAN group abandoned Generals was because we couldn't disable the superweapons.

+1 vote     reply to comment
T-RonX
T-RonX Jan 28 2005, 12:44am says:

Ofcourse its not bad, i think it's pretty usefull, thats why i made it :)

+1 vote     reply to comment
Emperor.Kron909
Emperor.Kron909 Jan 27 2005, 5:39pm says:

this is an ok mod

+1 vote     reply to comment
T-RonX
T-RonX Jan 5 2005, 1:49pm says:

I rescripted Tech level 1, 2 and 3 so they build a lot if infantry now :)

+1 vote     reply to comment
Alphathon
Alphathon Jan 3 2005, 6:27pm says:

Cool idea. Not sure how many people are goin 2 use tech level 1/2 though. Also, deos the AI play normally, or to the tech level specified?

+1 vote     reply to comment
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Platform
PC
Developed By
T-RonX
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Official Page
Home.deds.nl
Release Date
Released May 25, 2006
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8.3

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Style
Genre
Real Time Strategy
Theme
Western
Players
Single & Multiplayer
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4,044 of 10,587
Last Update
3 years ago
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