This mod brings back the Tech levels like in Red alert to Generals. You won't be able to choose the Tech level ingame. Info: Tech level 10 Normal Generals, no build or train restrictions. (Compatable with 'non mod users') Tech level 9 All technology except for the superweapons can be built and trained. Tech level 8 Everything is available except for the heroes, high tech vehicles (Tomahawk, Scud Launcher and Nuke Cannon) and Super Weapons. Tech level 7 From this Tech level and higher you can build the Propaganda Center, Strategy Center and Palace so you are able to build medium tech units. A lot of upgrades are available too. Tech level 6 From Tech level 6 you can build aircrafts. The anti air vehicles are also enabled (Quad Cannon and Gattling Tank). Tech level 5 This is like Tech level 4 but now some more vehicles and upgrades are available. Tech level 4 All defense buildings are avaiable plus the basic vehicles from the War Factory/Arms Dealer. Tech level 3 Everything...

Report abuse Tech level Mod v0.3 for C&C Generals Zero Hour
Filename
TLM_ZH_03.exe
Type
Full Version
Uploader
T-RonX
Date
Jul 6th, 2005
Size
1.10mb (1,150,542 bytes)
Downloads
300 (1 today)
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Description

This is the installer of the pre alpha version(0.3) of Tech level Mod for Zero Hour. This version lets you play on techlevel 10, 9 and 8 only. Full version coming soon.

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Tech level Mod v0.3 for C&C Generals Zero Hour
Comments
Petrenkovich
Petrenkovich Nov 4 2007, 4:40pm says:

I just tried this temporary version and I can see that the tech level does currently not count for the different generals, only the major powers (USA, China & GLA).
Hope this will apply for all factions in the game.
Too bad it doesn't serve as an adjuster in the Skirmish menu!
It's a brilliant modification though! And well worth the DL.

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Platform
PC
Developed By
T-RonX
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Official Page
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Release Date
Released May 25, 2006
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MD5 Hash
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