TEAR is a total conversion Single-Player modification to Half-life 2 which based on source engine. It takes player to the medieval world filled with zombies and other disgusting creatures.
to letteralex: In modelling its better to have more detail to scale down than less detail to scale up thought you would of know that talking in these posts...
P.S. Dont forget Bump mapping is the trick of the trade
Really good .. nice details and everything ! just awesome!
GREAT
really sick lookin model!!
This is realy cool, but I'm not sure about poly count. Will it really work wihout problem in source?
Most of the detail will be baked into normal maps of a simplified model.
Nice dtails, looks like a lot of work you did there.
oh.. my.. god.. thats the way to detail :D!
See now, that just looks amazing.
Rofl, whats the poly count on that?
The poly count is not important at this stage ;] this is just a HP for normal maps.
Like this
Jira.secondlife.com
yea but why make this much detail if your gonna decrease the quality anyway ^^
to letteralex: In modelling its better to have more detail to scale down than less detail to scale up thought you would of know that talking in these posts...
P.S. Dont forget Bump mapping is the trick of the trade
So much detail!
I'd still love to know what sort of poly count this has, even if we're not going to see this much detail in the weapon in the game itself.