This is a big one, so make sure to check the description for patch notes.
+Added lag compensation to pose parameters:
Github.com
+Improved per-round stat reset code:
Github.com
+Fixed most points stat tracking:
Github.com
+Fixed a memory leak related to projectiles:
Github.com
+Fixed formatting on the model panel:
Github.com
+Fixed an assertion failure:
Github.com
+Added special death animations for all 9 mercenaries :
Github.com
+Added hitsounds for buildings:
Github.com
+Fixed disguised spies triggering on-hit attributes:
Github.com
+Added camera pull-in after taunting:
Github.com
+Optimized attribute iterating:
Github.com
+Implemented model_player_per_class field:
Github.com
+Fixed a bug that would cause hitboxes to become misaligned when switching between certain classes. More information can be found in the video below:
Youtube.com
+Improved huntsman hit detection
+Fixed being able to kill multiple players with taunt kill
+Added huntsman taunt kill *NOTE: Animations do not currently play correctly
+Fixed kill icons for sentry
+Added kill icons for huntsman
+Added flame arrows *NOTE: particles currently do not work
+Huntsman arrows will now pin players close to walls
+Improved pyro airblast stun implementation
+Fixed c_model arms not properly rendering
+Flipped the huntsman viewmodel
+Added sticky jumper
+Added rocket jumper *Note: Viewmodel is currently broken
+Added powerjack
+Added degreaser
+Added ubersaw
+Added the jag
+Added the gloves of running urgently
+Added the killing gloves of boxing *Note: KGB and GRU skins do not change based on team
+Added the blutsauger
+Added the black box