Team Fortress 2 Vintage is a re-imagining of Pre-Mannconomy TF2 focusing on gameplay and quality of life updates while retaining the early TF2 feeling.
Make sure to turn models down to medium till we can sort out the sentry crash
*Navigate to your sourcemod folder under steamapps
*If the sourcemods folder does not exist create it
*Place the TF2 Vintage folder that you extracted into this folder
*Navigate to your library and install the Source SDK 2013 MP base from the tools
*Once TF2V has been extracted and SDK 2013 installed restart steam
*The mod will now appear in your library as TF2 Vintage
*Go to tools in your library
*right click Source SDK 2013 MP base and go to Properties
*click "Set launch options"
*add the following parameter: -game "\steamapps\sourcemods\tf2vintage"
(Example: -game "E:\Valve\steamapps\sourcemods\tf2vintage")
*Hit ok and close the properties
If done correctly, launching the MP base from the tools menu or through quick launch will launch TF2V.
TF2V or Team Fortress 2 Vintage is a source mod based off pre-mannconomy TF2. When the game was simpler in concept and there wasn't much visual clutter. Below are some quick Q&As that should help you understand the goal, we originally had it as it's own article but some people don't like reading more than one so we thought of getting two birds with one stone.
Right now the game is stock till fixes to the code can be made the all possible polish can be applied.
While vintage supports post mannconomy maps the only content being added is simply later game modes onto what is basically 2007 TF2. Other additions include building hauling and airblast, both can be toggled off. Taunts are off the table, don't ask.
The mod aims to be pre-mannconomy. We will not be adding anything post mannconomy unless otherwise stated. Just because there is a "clearly better" item post mannconomy doesn't mean it's going to be added
Still on the table. Some of the items like the Blackbox would undergo retooling. Possibly to bring it in line with what the creator of the weapon originally saw it as.
Short answer: No.
Long Answer: Hats started a downward spiral, while there was items to be traded, hats ultimately lead to issues with gameplay as people would stay in spawn to trade.
The dev team behind vintage has a clear goal in mind, while the community is entitled to their own ideas. Ultimately the ideas of the community won't be considered for the mod's development. We have a clear goal of what we want to do with the project and anything else would add file bloat.
The biggest factor is we don't want to have to deal with something potentially breaking when valve finagles with TF2. Plugins only go so far and things like "no hats" and "stock only" are bare bones for what we're trying to do, worst case scenario is we write a plugin to do EVERYTHING (remove glows on cart and intel and those carrying intel, revert weapons to pre-mannconomy state, remove the medic's ability to match scout's speed when healing him), all that is likely to break if valve changes a value or patches something. Then any server running our plugin is effectively paralyzed till we can figure out how to get it back up and running, we're effectively cutting out the middle man.
Second is that even when feature complete vintage will be smaller than TF2 retail. Simply put not everyone actually wants to have to download gigabytes of data that they don't want nor will ever use. Even though we live in a day and age where 1TB HDDs are cheap, disk space is still a thing users keep at a premium and if we can slice out the crap we don't need then we'll be golden (not to mention if files go missing there is a good chance steam will attempt to reinstall them or not launch TF2).
There are more reasons out there but I felt like these 2 are the biggest reason. A thing I've noticed is despite the billing people only see the stock weapons and think we're done, we're not. We may be stuck spinning wheels right now but Vintage is far from done.
The goal for completion is easy with Vintage, we're not trying to reinvent the wheel, just take off all the flashy bits and ugly attachments that's been stuck to it over the years. TF2 at it's core is a good game, but over the years the countless additions have blurred the art style and lead to things like trade servers which ultimately were where people ended up going. Not to the fun community servers that offered so much but to lack luster box maps where people idled in spawn looking to trade
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:::OUTDATED, GRAB LATEST BUILD::: Upgrades V2R1 clients to the V2.5 so you don't need a fresh install. install the contents to the TF2V folder and overwrite...
:::OUTDATED AN BROKEN, UPDATE TO LATEST BUILD::: Just the barebones needed to set up a server for TF2V. Nothing else, please download a full version or...
:::OUTDATED DO NOT DOWNLOAD::: Full version of Team Fortress 2 Vintage v2.5, only meant for new users or those wanting a clean install of the latest version...
:::OUTDATED PLEASE DOWNLOAD THE LATEST BUILD OR PATCH, REFER TO THE A VERSION'S SUMMARY FOR INSTALLATION INSTRUCTIONS:::
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