Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the mainland portion of the province of Morrowind as a modification for TES III: Morrowind. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging game play experience. We are approaching this enormous task on a layered basis, creating 100% of one portion of modding before moving on to the next. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

We have recently released our very first public beta of the 2nd of six maps, or sections. Map 2, as we call it, is the culmination of many years of hard work and unceasing error-fixing and play-testing.

If you would like join us in modding Morrowind, or if you would simply like to know more, visit our forums at Tamriel-rebuilt.org We'll see you there!

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6 comments by TheUnbeholden on Mar 7th, 2013

After some serious consideration, Tamriel Rebuilt has
decided that future releases will not be based on our development maps
as they were initially created--and as they have existed for the past
several years--but instead will each be designed around a certain theme,
generally one of the five Great Houses. With 3 releases already out,
there are 5 more remaining. They are as follows:


Sacred East - Our next area of the mainland, the highlight of which will
be the Dunmer holy city of Necrom, with its own unique architecture,
where the dead are prepared for burial. It also includes many cities of
House Indoril, the most religious of the Great Houses, a Great House not
featured in the original game.


Almalexia - Containing the rest of House Indoril's holdings, this
release will center on the city of Almalexia, the largest city in
Morrowind. Most of you have already been there, in fact: the innermost
part of Almalexia is the capitol, Mournhold, which is the setting of
Tribunal. Like all of TR's cities, it is a sight to behold.


Heartland - Heartland contains a bit of every sort of
region Morrowind has to offer: the fertile Thirr River Valley mirrors
the Ascadian Isles; Roth Roryn, a craggy mountain region; and the Armun
Ashlands--by far the largest ashlands on the mainland. It also includes
many important cities, such as Old Ebonheart--the largest Imperial
presence in the province--and two major Hlaalu cities: Andothren, built
around a waterfall, and Kragenmoor, a trading city on the border of
Morrowind.


Véloth - Most members of Great House Redoran make their home in Véloth,
the mountainous, ashy region in the west of Morrowind. This will include
almost all of House Redoran's settlements, such as the great Baan Malur
in the north and Kartúr in the south, and Kogotél, a city built around
an ancient Velothi monastery.


Narsis - The city of Narsis is the capital of House Hlaalu and one of
the largest cities in the province of Morrowind. Built on the winding
Upper Thirr, it is in the very far south of Morrowind. This release will
also include several other Hlaalu cities, as well as two isolated
Redoran forts.


Dres - The last release, this will contain all of House Dres' land
holdings, and will include no other Great Houses. House Dres is the most
traditional and by far the most xenophobic of the six Great Houses,
keeping slaves in great numbers and adhering strictly to an ancient form
of the Dunmeri faith. Though it remains a long way off, we promise that
it will be among our most impressive releases. The Dres will also have
their own completely-new architecture. Here is a map showing the largely-final borders for these releases. Solid red lines depict the original (read: old) six maps.

Downloads RSS Feed Latest Downloads
Tamriel Rebuilt Alpha

Tamriel Rebuilt Alpha

Jan 5, 2014 Demo 8 comments

This alpha release of content by TR includes an updated version of the previous Heartland alpha, but also adds Thirr River Valley content to the east...

Tamriel Rebuilt - Sacred East

Tamriel Rebuilt - Sacred East

Jun 6, 2012 Full Version 25 comments

Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles...

Remastered TR Music

Remastered TR Music

Jan 19, 2007 Music 0 comments

The digitally remastered soundtracks for Tamriel Rebuilt's ES: III Morrowind mod (Morrowind Mainland). This is the only thing missing from our 'Basic...

Post comment Comments  (60 - 70 of 72)
Leo_Garth
Leo_Garth Jun 20 2008, 10:28pm says:

VERY AWESOME!!!! Earlier on, I never really cared about ES. I didn't think it was bad at all, I just never bothered to check it out. I didn't even hear about it till like 2 years after Morrowind. But halfway through last school year, all of my friends, who bought Oblivion when it came out, started talking about it all the time. I began to take interest. After asking my friends a bunch of questions about what the game was like, I was determined that it is the best sandbox RPG ever made. I snatched up the Game of the Year edition, and it is!!!

I'm very excited to hear you already have a beta, but I think I'd feel more comfortable adding to the suspense by waiting for the full version of Telvannis.

+1 vote     reply to comment
The_Grey_Wizard
The_Grey_Wizard Mar 31 2008, 8:44pm says:

Sweet!

+1 vote     reply to comment
BalLightning
BalLightning Mar 30 2008, 2:04am says:

Any idea when the first oblivion TR is coming out?

+1 vote     reply to comment
HaploTR Creator
HaploTR Jun 15 2008, 3:16pm replied:

BalLighting, a Stirk beta was released at the end of 2006.

+1 vote   reply to comment
HaploTR Creator
HaploTR May 21 2007, 4:58pm says:

click the downloads tab above the screenshots. Then select a mirror to download from, and that's all

+1 vote   reply to comment
talaraek
talaraek May 14 2007, 6:35pm says:

how do i download it im pretty new here :)

+1 vote     reply to comment
HaploTR Creator
HaploTR Apr 1 2007, 9:21pm says:

It won't have any effect on your speed. The engine only loads 6 or so cells at a time, so it's just the same as Vanilla MW, except it doesn't end as fast.

+1 vote   reply to comment
black_dax
black_dax Mar 26 2007, 4:29am says:

Hey, how will this effect the speed of the game, i have a GRANDPA- :crazy: -end computer and i wounder what the affect of adding another 6 Vvanderfell size landmasses would do to my computer. HOPE IT WON'T LAG! or else my TR dreams will be put to rest . . . . . . .R . . . I . . . P . . . . Tamriel Rebuilt :cry:

+1 vote     reply to comment
HaploTR Creator
HaploTR Mar 22 2007, 8:24pm says:

Well, we've been working on all 6 sections of MW since we began, we just prioritized this one above the others. Map 1 is almost 100% complete (will be very soon!), and Map 2 is not far behind! All six versions are worth downloading just for the exteriors alone, they are all of at least equal as if not higher quality than Bethesda's own work, and each map is as big as Vvardenfell alone!

There are also some really AMAZING sights to be seen on each of the maps. (Check out the screenshot directory we have on our main page at www.tamriel-rebuilt.org/)

+1 vote   reply to comment
black_dax
black_dax Mar 15 2007, 12:03am says:

Very nice! But im just wondering, how long will it take to release the other mods if it's taken four years to produce this!?! Anyway, keep working, i love it!!

+1 vote     reply to comment
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