Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the mainland portion of the province of Morrowind as a modification for TES III: Morrowind. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging game play experience. We are approaching this enormous task on a layered basis, creating 100% of one portion of modding before moving on to the next. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.
We have recently released our very first public beta of the 2nd of six maps, or sections. Map 2, as we call it, is the culmination of many years of hard work and unceasing error-fixing and play-testing.
If you would like join us in modding Morrowind, or if you would simply like to know more, visit our forums at Tamriel-rebuilt.org We'll see you there!
After some serious consideration, Tamriel Rebuilt has
decided that future releases will not be based on our development maps
as they were initially created--and as they have existed for the past
several years--but instead will each be designed around a certain theme,
generally one of the five Great Houses. With 3 releases already out,
there are 5 more remaining. They are as follows:
Sacred East - Our next area of the mainland, the highlight of which will
be the Dunmer holy city of Necrom, with its own unique architecture,
where the dead are prepared for burial. It also includes many cities of
House Indoril, the most religious of the Great Houses, a Great House not
featured in the original game.
Almalexia - Containing the rest of House Indoril's holdings, this
release will center on the city of Almalexia, the largest city in
Morrowind. Most of you have already been there, in fact: the innermost
part of Almalexia is the capitol, Mournhold, which is the setting of
Tribunal. Like all of TR's cities, it is a sight to behold.
Heartland - Heartland contains a bit of every sort of
region Morrowind has to offer: the fertile Thirr River Valley mirrors
the Ascadian Isles; Roth Roryn, a craggy mountain region; and the Armun
Ashlands--by far the largest ashlands on the mainland. It also includes
many important cities, such as Old Ebonheart--the largest Imperial
presence in the province--and two major Hlaalu cities: Andothren, built
around a waterfall, and Kragenmoor, a trading city on the border of
Véloth - Most members of Great House Redoran make their home in Véloth,
the mountainous, ashy region in the west of Morrowind. This will include
almost all of House Redoran's settlements, such as the great Baan Malur
in the north and Kartúr in the south, and Kogotél, a city built around
an ancient Velothi monastery.
Narsis - The city of Narsis is the capital of House Hlaalu and one of
the largest cities in the province of Morrowind. Built on the winding
Upper Thirr, it is in the very far south of Morrowind. This release will
also include several other Hlaalu cities, as well as two isolated
Dres - The last release, this will contain all of House Dres' land
holdings, and will include no other Great Houses. House Dres is the most
traditional and by far the most xenophobic of the six Great Houses,
keeping slaves in great numbers and adhering strictly to an ancient form
of the Dunmeri faith. Though it remains a long way off, we promise that
it will be among our most impressive releases. The Dres will also have
their own completely-new architecture. Here is a map showing the largely-final borders for these releases. Solid red lines depict the original (read: old) six maps.
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