Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the mainland portion of the province of Morrowind as a modification for TES III: Morrowind. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging game play experience. We are approaching this enormous task on a layered basis, creating 100% of one portion of modding before moving on to the next. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

We have recently released our very first public beta of the 2nd of six maps, or sections. Map 2, as we call it, is the culmination of many years of hard work and unceasing error-fixing and play-testing.

If you would like join us in modding Morrowind, or if you would simply like to know more, visit our forums at Tamriel-rebuilt.org We'll see you there!

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6 comments by TheUnbeholden on Mar 7th, 2013

After some serious consideration, Tamriel Rebuilt has
decided that future releases will not be based on our development maps
as they were initially created--and as they have existed for the past
several years--but instead will each be designed around a certain theme,
generally one of the five Great Houses. With 3 releases already out,
there are 5 more remaining. They are as follows:


Sacred East - Our next area of the mainland, the highlight of which will
be the Dunmer holy city of Necrom, with its own unique architecture,
where the dead are prepared for burial. It also includes many cities of
House Indoril, the most religious of the Great Houses, a Great House not
featured in the original game.


Almalexia - Containing the rest of House Indoril's holdings, this
release will center on the city of Almalexia, the largest city in
Morrowind. Most of you have already been there, in fact: the innermost
part of Almalexia is the capitol, Mournhold, which is the setting of
Tribunal. Like all of TR's cities, it is a sight to behold.


Heartland - Heartland contains a bit of every sort of
region Morrowind has to offer: the fertile Thirr River Valley mirrors
the Ascadian Isles; Roth Roryn, a craggy mountain region; and the Armun
Ashlands--by far the largest ashlands on the mainland. It also includes
many important cities, such as Old Ebonheart--the largest Imperial
presence in the province--and two major Hlaalu cities: Andothren, built
around a waterfall, and Kragenmoor, a trading city on the border of
Morrowind.


Véloth - Most members of Great House Redoran make their home in Véloth,
the mountainous, ashy region in the west of Morrowind. This will include
almost all of House Redoran's settlements, such as the great Baan Malur
in the north and Kartúr in the south, and Kogotél, a city built around
an ancient Velothi monastery.


Narsis - The city of Narsis is the capital of House Hlaalu and one of
the largest cities in the province of Morrowind. Built on the winding
Upper Thirr, it is in the very far south of Morrowind. This release will
also include several other Hlaalu cities, as well as two isolated
Redoran forts.


Dres - The last release, this will contain all of House Dres' land
holdings, and will include no other Great Houses. House Dres is the most
traditional and by far the most xenophobic of the six Great Houses,
keeping slaves in great numbers and adhering strictly to an ancient form
of the Dunmeri faith. Though it remains a long way off, we promise that
it will be among our most impressive releases. The Dres will also have
their own completely-new architecture. Here is a map showing the largely-final borders for these releases. Solid red lines depict the original (read: old) six maps.

Downloads RSS Feed Latest Downloads
Tamriel Rebuilt Alpha

Tamriel Rebuilt Alpha

Jan 5, 2014 Demo 8 comments

This alpha release of content by TR includes an updated version of the previous Heartland alpha, but also adds Thirr River Valley content to the east...

Tamriel Rebuilt - Sacred East

Tamriel Rebuilt - Sacred East

Jun 6, 2012 Full Version 25 comments

Sacred East is now available for your enjoyment! Sacred East features some of the most lush terrain seen anywhere on Morrowind to date. With dense jungles...

Remastered TR Music

Remastered TR Music

Jan 19, 2007 Music 0 comments

The digitally remastered soundtracks for Tamriel Rebuilt's ES: III Morrowind mod (Morrowind Mainland). This is the only thing missing from our 'Basic...

Post comment Comments  (40 - 50 of 72)
deathgivercola
deathgivercola Jun 28 2010, 8:11pm says:

Will you guys ever finish the other 6 maps or is this dead?

0 votes     reply to comment
HaploTR Creator
HaploTR Sep 24 2010, 12:51pm replied:

Of course we will finish the rest of Morrowind! However, barring some major achievement in streamlining, we would never be able to do all of Tamriel at our current standards and pace. It would take a century, if not longer! However, our next release, Sacred East, is coming soon!

+2 votes   reply to comment
babyfartmacgeezac
babyfartmacgeezac Nov 5 2010, 8:46pm replied:

sounds great but will you guys be releasing the quests for map 2 first?

+1 vote     reply to comment
DsxTricky
DsxTricky Oct 30 2009, 11:03pm says:

i was just wondering do you guys have a list of mods its compatible with ex. morrowind comes alive and texture replacers?

+1 vote     reply to comment
Solombas
Solombas Jun 19 2009, 12:38pm says:

Morrowind's landscape and atmosphere has a certain picturesque feel to it that Oblivion lacks. The different architecture of the societies in Morrowind also makes me feel like I am in a universe in which cultures thrive independent of the player. In Oblivion, it feels like all the communities are influenced by the same culture and the same philosophy. There is hardly any imagination in that and hardly any diversity. It brings me joy to see such modding communities still exist. They are very rare indeed. A true gem in a sea of commercial corruption in the gaming industry :)

+3 votes     reply to comment
Kyle_K_ski
Kyle_K_ski Jun 19 2009, 2:27am says:

TRACKING.

It seems that TES III just keeps getting more and more ambitious mods lately. This mod is definitely one of the most challenging and exciting to see, as the level of content to be added is enormous, and it's obvious how much time is being put into releasing only topnotch material.

Keep it up and good luck!

+1 vote     reply to comment
Qasark
Qasark May 12 2009, 4:13pm says:

I downloaded and activated it. But then when i get close to the new area it says "cant read file"... wtf why??? plz need help

+1 vote     reply to comment
Qasark
Qasark May 14 2009, 8:20am replied:

Okay now it works. but now it cant read sounds files. Where should i place the sounds files.

+1 vote     reply to comment
HaploTR Creator
HaploTR Jun 18 2009, 8:16pm replied:

The sound folders "fx" and "r" should go in the \Data Files\Sound\TR\ directory

+1 vote   reply to comment
Vedroid
Vedroid Jun 19 2009, 6:54am replied:

Ah, don't worry, it seems to be working anyway :)
Very nice mod. Very professional design :)

+1 vote     reply to comment
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Released Jun 5, 2012
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