Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the mainland portion of the province of Morrowind as a modification for TES III: Morrowind. Using our own stylistic interpretation along with established TES lore, we intend to flesh out this province and create an engaging game play experience. We are approaching this enormous task on a layered basis, creating 100% of one portion of modding before moving on to the next. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests. We have recently released our the third of eight maps, or sections. Sacred East, as we call it, is the culmination of years of hard work and unceasing error-fixing and play-testing. If you would like, join us in modding Morrowind at TR!

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After some serious consideration, Tamriel Rebuilt has decided that future releases will not be based on our development maps as they were initially created--and as they have existed for the past several years--but instead will each be designed around a certain theme, generally one of the five Great Houses. With three releases already out, there are five more remaining.

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After some serious consideration, Tamriel Rebuilt has
decided that future releases will not be based on our development maps
as they were initially created--and as they have existed for the past
several years--but instead will each be designed around a certain theme,
generally one of the five Great Houses. With 3 releases already out,
there are 5 more remaining. They are as follows:


Sacred East - Our next area of the mainland, the highlight of which will
be the Dunmer holy city of Necrom, with its own unique architecture,
where the dead are prepared for burial. It also includes many cities of
House Indoril, the most religious of the Great Houses, a Great House not
featured in the original game.


Almalexia - Containing the rest of House Indoril's holdings, this
release will center on the city of Almalexia, the largest city in
Morrowind. Most of you have already been there, in fact: the innermost
part of Almalexia is the capitol, Mournhold, which is the setting of
Tribunal. Like all of TR's cities, it is a sight to behold.


Heartland - Heartland contains a bit of every sort of
region Morrowind has to offer: the fertile Thirr River Valley mirrors
the Ascadian Isles; Roth Roryn, a craggy mountain region; and the Armun
Ashlands--by far the largest ashlands on the mainland. It also includes
many important cities, such as Old Ebonheart--the largest Imperial
presence in the province--and two major Hlaalu cities: Andothren, built
around a waterfall, and Kragenmoor, a trading city on the border of
Morrowind.


Véloth - Most members of Great House Redoran make their home in Véloth,
the mountainous, ashy region in the west of Morrowind. This will include
almost all of House Redoran's settlements, such as the great Baan Malur
in the north and Kartúr in the south, and Kogotél, a city built around
an ancient Velothi monastery.


Narsis - The city of Narsis is the capital of House Hlaalu and one of
the largest cities in the province of Morrowind. Built on the winding
Upper Thirr, it is in the very far south of Morrowind. This release will
also include several other Hlaalu cities, as well as two isolated
Redoran forts.


Dres - The last release, this will contain all of House Dres' land
holdings, and will include no other Great Houses. House Dres is the most
traditional and by far the most xenophobic of the six Great Houses,
keeping slaves in great numbers and adhering strictly to an ancient form
of the Dunmeri faith. Though it remains a long way off, we promise that
it will be among our most impressive releases. The Dres will also have
their own completely-new architecture. Here is a map showing the largely-final borders for these releases. Solid red lines depict the original (read: old) six maps.

Comments
xivel
xivel

It's good to know that this is still going strong. I can't wait for the next release!

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EricBoyceU
EricBoyceU

I'm glad that the Team is still working on Tamriel Rebuilt ... and the next release Almalexia and Heartland! But if the land is already hard-coded like in Silgrad Tower and Blacklight City ... then why not go ahead and release the whole landmass. And included buildings and NPC's in future releases ... that way the moddling community can have fun playing around with it.

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Angerfist219
Angerfist219

Sounds good, keep up the great work!

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Pennypacker
Pennypacker

The only reason I still keep Morrowind installed :)

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tlewis
tlewis

The past releases have been excellent. I'm glad to know there's more to come! Keep up the great work!

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EricBoyceU
EricBoyceU

In Veloth - will this include Silgrad Tower and Blacklight City??? It has been released for several years now, so why not use it to speed up the production time in Heartland and Veloth landmasses! Tamriel Rebuilt Project has been going on and off development since 2002, and with the release of ESO this 4-4-14 it is time to get things released.

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Synthoras
Synthoras

Well Eso sucks... especially on the lore part.

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