Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the province of Hammerfell as a modification for TES IV: Oblivion. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging gameplay experience. We are approaching this enormous task on a region by region basis, selecting small portions, developing them fully and moving on. This will not only enable us to explore all areas of TES IV modding, but will allow us to take advantage of the broad range of talent available in our community. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

Our first task on the Oblivion engine involves creating the Isle of Stirk. It is a small island located east of Cyrodiil. Its precise location can be seen on the 'West Tamriel Map' that was released shortly before TESA: Redguard. There is almost no existing Elder Scrolls lore concerning Stirk, so we are developing a unique story line consistent with what is known about the Abecean Sea and its relation to both Cyrodiil and Hammerfell.

If you would like join us in modding Hammerfell and the Isle of Stirk, or if you would simply like to know more, visit our forums at www.tamriel-rebuilt.org, or log onto our IRC channel. We'll see you there!

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11 comments by Lady_Nerevar on Aug 15th, 2009

Hey guys. First of all, let me assure you that this mod really is alive. It keeps me quite busy, hence I am not able to update this page very often. The best place to get updates remains our official website, including forums and blog.

Anyways, lets get right down to it. The Hammerfell-Cyrodiil border is nearing completion. All locales have been finalized and now all that remains is testing and fixing quests and adding some of Hammerfell in the background. As you may know Hammerfell uses its own world space so the border will feature 2 forts and a cave to cross into the new world.

Stone Gate

Fort Brena

Siddle Cave

Goldmoor has also been going well. Most of the region is completely done, and the rest is progressing well. Currently I am doing review and final fixes on claims 8-1 through 8-5, this includes merging the claims into the main file and synchronizing the look of the region. These claims include many of Goldmoor's unique areas, including an ancient imperial fort overlooking the province; the town of Stonemoor, situated high on a platough; and of course the city of Rihad. Check out the video below for a quick look at what the area has to offer.

Hm, what else? Many new models have been made for Hammerfell, including a whole new dock set and a great set of market tents and stalls. Helkori objects have also been completed, and we have begun work on the generation preset.

I guess this is it for now :) If you like what you see you should register on our forums, it is the only source for real news and progress. We are also still in need of members, and as always everyone is welcome!

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Stirk 1.3

Stirk 1.3

Aug 31, 2011 Full Version 1 comment

Stirk, an idyllic resort isle for Cyrodiil's wealthy located in the mild Abecean sea, is a corner of paradise away from the turmoil of the mainland. A...

Stirk v1.1

Stirk v1.1

Feb 12, 2009 Full Version 2 comments

Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected...

Post comment Comments  (80 - 90 of 99)
Lady_Nerevar Creator
Lady_Nerevar Dec 12 2006 says:

did you install it correctly? thats the only thing i can think off. i would sugest posing in the error reporting part of our forum, since you will get more responce there. Also, we are not using that land for many reasons. for one thing it dosent match the map. the bigger issue is that its not compleat and the game engine resticts us from building more then 6x6 quads (the area the OB landscape ocupies). so we have made a whole different worldspace and land. screenshots of it can be seen at my mini-site here: Ladyn.tamriel-rebuilt.org

and yes, we arent dead :) infact we are quite living (just read the main page for rather frequent updates)

+1 vote   reply to comment
TES_Chrisse Dec 12 2006 says:

how strange a big project that is not dead...Hmmm something is wrong
let us hope this awesome mod is gonna survive.

+1 vote     reply to comment
Smoss Dec 10 2006 says:

Here's some heartining news to all of the modders wokinon the project, every single part of Tamriel included in the world map of Oblivion has fullymodeled geography.

+1 vote     reply to comment
Smoss Dec 10 2006 says:

Whenever I start the game withthestirk esp on the screen just goes black

+1 vote     reply to comment
Morden Dec 1 2006 says:

Actually no, Sath. We're making the province of Hammerfell on the Oblivion engine. You're at the wrong mod.

+1 vote     reply to comment
sath Oct 25 2006 says:

trying to give Morrowind Oblivion style looks eh? that task like you said: is enormous and given the size and diversity of Morrowind this is going to be a long (but rewarding) wait
i will perform the sacred dance of unnatural good luck *good luck dance*

+1 vote     reply to comment
Lady_Nerevar Creator
Lady_Nerevar Oct 1 2006 says:

2 of the mods that you (TES_chrisse) watch are also province rebuilds.

+1 vote   reply to comment
Lady_Nerevar Creator
Lady_Nerevar Oct 1 2006 says:

dont you know not to believe the stupid rumors that are not true? ;)

beth is NOT releasing a expansion with a whole new province.

+1 vote   reply to comment
TES_Chrisse Oct 1 2006 says:

Wery god do something that bethesda is all ready doing
dont you know that they are going to release an oblivion expansion that will unlock a new provinse
and when thy are don they will do it again whit annother new provinse like hammerfall

+1 vote     reply to comment
LordOfTheUHauls Sep 30 2006 says:

Well I just d/led what I thought was the beta for this mod, but instead got stuff for Morrowind....Did I go to the wrong place or something?

+1 vote     reply to comment
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Released 2007
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