Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the province of Hammerfell as a modification for TES IV: Oblivion. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging gameplay experience. We are approaching this enormous task on a region by region basis, selecting small portions, developing them fully and moving on. This will not only enable us to explore all areas of TES IV modding, but will allow us to take advantage of the broad range of talent available in our community. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

Our first task on the Oblivion engine involves creating the Isle of Stirk. It is a small island located east of Cyrodiil. Its precise location can be seen on the 'West Tamriel Map' that was released shortly before TESA: Redguard. There is almost no existing Elder Scrolls lore concerning Stirk, so we are developing a unique story line consistent with what is known about the Abecean Sea and its relation to both Cyrodiil and Hammerfell.

If you would like join us in modding Hammerfell and the Isle of Stirk, or if you would simply like to know more, visit our forums at www.tamriel-rebuilt.org, or log onto our IRC channel. We'll see you there!

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11 comments by Lady_Nerevar on Aug 15th, 2009

Hey guys. First of all, let me assure you that this mod really is alive. It keeps me quite busy, hence I am not able to update this page very often. The best place to get updates remains our official website, including forums and blog.

Anyways, lets get right down to it. The Hammerfell-Cyrodiil border is nearing completion. All locales have been finalized and now all that remains is testing and fixing quests and adding some of Hammerfell in the background. As you may know Hammerfell uses its own world space so the border will feature 2 forts and a cave to cross into the new world.

Stone Gate

Fort Brena

Siddle Cave

Goldmoor has also been going well. Most of the region is completely done, and the rest is progressing well. Currently I am doing review and final fixes on claims 8-1 through 8-5, this includes merging the claims into the main file and synchronizing the look of the region. These claims include many of Goldmoor's unique areas, including an ancient imperial fort overlooking the province; the town of Stonemoor, situated high on a platough; and of course the city of Rihad. Check out the video below for a quick look at what the area has to offer.

Hm, what else? Many new models have been made for Hammerfell, including a whole new dock set and a great set of market tents and stalls. Helkori objects have also been completed, and we have begun work on the generation preset.

I guess this is it for now :) If you like what you see you should register on our forums, it is the only source for real news and progress. We are also still in need of members, and as always everyone is welcome!

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Stirk 1.3

Stirk 1.3

Aug 31, 2011 Full Version 1 comment

Stirk, an idyllic resort isle for Cyrodiil's wealthy located in the mild Abecean sea, is a corner of paradise away from the turmoil of the mainland. A...

Stirk v1.1

Stirk v1.1

Feb 12, 2009 Full Version 2 comments

Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected...

Post comment Comments  (70 - 80 of 99)
HaploTR Jun 4 2007, 8:05pm says:

It's available at Planet Elder Scrolls or TESSource, I think.

And yes, it's compatible.

+1 vote     reply to comment
Lord_Grievous Jun 4 2007, 8:55am says:

Where can I download this mod for Oblivion? And is it compatible with the Knights of the Nine and Shivering Isles expansion packs and the latest patch?

Thanks :-)

+1 vote     reply to comment
HaploTR May 21 2007, 4:56pm says:

We love our fans too :-)

+1 vote     reply to comment
Lady_Nerevar Creator
Lady_Nerevar Jun 14 2007, 2:56pm says:

Sadly, LotR scale battles with thousands upon thousands of actors are simply not posible. Even if there is absolutely no terrain or anything it would still crash the game before one could get to a truly epic scale.

I do think that we will probably have some nice sized battles, but its realy too early to decide.

+1 vote   reply to comment
Avego May 6 2007, 8:30pm says:

The best mod ever?

Without a doubt, and the largest too.

I love you guys, and respect your work so much.

+1 vote     reply to comment
Lady_Nerevar Creator
Lady_Nerevar May 2 2007, 8:25pm says:

this is most often a conflict with OOO. however, make sure that you have bounderies turned off in the ini (this may help). if this is a conflict with OOO however, head over to the forums, you will get a response there quicker.

+1 vote   reply to comment
Smoss Apr 29 2007, 9:19pm says:

Now whenever i start the game with the mod enabled i can't go into the wilderness without being told
'its not safe, turn back."

+1 vote     reply to comment
HaploTR Apr 22 2007, 12:51pm says:

Thanks :-)

+1 vote     reply to comment
EMacV Apr 21 2007, 2:40pm says:

I used to watch you guys with the morriwind version, hope ur done soon => good luck.

+1 vote     reply to comment
LORDDEREX Mar 4 2007, 4:21pm says:

I was in here 7 sec after last update COOL

+1 vote     reply to comment
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Released Oct 9, 2007
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