Tamriel Rebuilt is a community mod project which aims to recreate portions of The Elder Scrolls universe. We are currently developing the province of Hammerfell as a modification for TES IV: Oblivion. Using our own stylistic interpretations along with established TES lore, we intend to flesh out this province and create an engaging gameplay experience. We are approaching this enormous task on a region by region basis, selecting small portions, developing them fully and moving on. This will not only enable us to explore all areas of TES IV modding, but will allow us to take advantage of the broad range of talent available in our community. We have a number of organized departments working on the various aspects of our mod. These include, but are certainly not limited to: Concept Art, Objects of Tamriel (custom assets), Literature, Sound and Music, Exteriors, Interiors, and Quests.

Our first task on the Oblivion engine involves creating the Isle of Stirk. It is a small island located east of Cyrodiil. Its precise location can be seen on the 'West Tamriel Map' that was released shortly before TESA: Redguard. There is almost no existing Elder Scrolls lore concerning Stirk, so we are developing a unique story line consistent with what is known about the Abecean Sea and its relation to both Cyrodiil and Hammerfell.

If you would like join us in modding Hammerfell and the Isle of Stirk, or if you would simply like to know more, visit our forums at www.tamriel-rebuilt.org, or log onto our IRC channel. We'll see you there!

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11 comments by Lady_Nerevar on Aug 15th, 2009

Hey guys. First of all, let me assure you that this mod really is alive. It keeps me quite busy, hence I am not able to update this page very often. The best place to get updates remains our official website, including forums and blog.

Anyways, lets get right down to it. The Hammerfell-Cyrodiil border is nearing completion. All locales have been finalized and now all that remains is testing and fixing quests and adding some of Hammerfell in the background. As you may know Hammerfell uses its own world space so the border will feature 2 forts and a cave to cross into the new world.

Stone Gate
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Fort Brena
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Siddle Cave
siddle01.th.jpg


Goldmoor has also been going well. Most of the region is completely done, and the rest is progressing well. Currently I am doing review and final fixes on claims 8-1 through 8-5, this includes merging the claims into the main file and synchronizing the look of the region. These claims include many of Goldmoor's unique areas, including an ancient imperial fort overlooking the province; the town of Stonemoor, situated high on a platough; and of course the city of Rihad. Check out the video below for a quick look at what the area has to offer.

Hm, what else? Many new models have been made for Hammerfell, including a whole new dock set and a great set of market tents and stalls. Helkori objects have also been completed, and we have begun work on the generation preset.

I guess this is it for now :) If you like what you see you should register on our forums, it is the only source for real news and progress. We are also still in need of members, and as always everyone is welcome!

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Stirk 1.3

Stirk 1.3

Aug 31, 2011 Full Version 1 comment

Stirk, an idyllic resort isle for Cyrodiil's wealthy located in the mild Abecean sea, is a corner of paradise away from the turmoil of the mainland. A...

Stirk v1.1

Stirk v1.1

Feb 12, 2009 Full Version 2 comments

Stirk is an idyllic isle located west of Anvil. The isle is currently home to a resort town for Cyrodiil's wealthy and an imperial fort that once protected...

Post comment Comments  (60 - 70 of 99)
Lady_Nerevar Creator
Lady_Nerevar Sep 13 2007, 3:25pm says:

In game? Stirk can be downloaded from our site and is off the west coast of Cyrodiil (a little ways off from anvil). Hammerfell has not yet been released to the public.

+1 vote   reply to comment
the_refridginator
the_refridginator Sep 12 2007, 11:22pm says:

if you're concerned with the scale of battles, you should try messing with the skybox, replacing distant actors' 3D models with sprites and minimizing their activity or scripting and animating sprite battles... not using too many actual actors. but i would think that would take more than just using the vanilla editor.

+1 vote     reply to comment
jonte00
jonte00 Sep 12 2007, 3:12pm says:

Where do I find this stuff ingame

+1 vote     reply to comment
Lady_Nerevar Creator
Lady_Nerevar Aug 31 2007, 6:17pm says:

This one is for oblivion, hence it is in the oblivion section (one would also hope that the graphics gave it away...)
there is however a morrowind part of the TR project, focused on rebuilding the rest of the morrowind province.

+1 vote   reply to comment
jonte00
jonte00 Aug 27 2007, 1:08pm says:

Is this for Oblivion or Morrowind?

+1 vote     reply to comment
Lady_Nerevar Creator
Lady_Nerevar Aug 24 2007, 3:43pm says:

help is always appreciated! just head over to our forum and start a showcase to show us what you can do

+1 vote   reply to comment
MJOLNIR6
MJOLNIR6 Aug 10 2007, 5:42pm says:

It looks really good so far. Keep up the good work.

I've been playing around with the level editor in Oblivion and gotten familiar with the basic set up and layout of different cave/temple systems, but I'm still having a hard time with cities and stuff like that. Maybe I could lend a hand?

+1 vote     reply to comment
f.e.a.r.
f.e.a.r. Jul 5 2007, 2:04am says:

:):):):):):):):):)

+1 vote     reply to comment
GoldClaw
GoldClaw Jun 21 2007, 7:56pm says:

Very cool. Always wanted to see more of the Tamriel world. I'll have to keep an eye on this mod.

+1 vote     reply to comment
chris31
chris31 Jun 13 2007, 8:06pm says:

i've been lookin for a mod for oblivian with a large scale battle.c and i mean really large scale, like lord of the rings large scale. Do u know of any? does this mod have one? cuz tht would be sooo cool in oblivian!

+1 vote     reply to comment
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Lady_Nerevar
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Released Oct 9, 2007
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