The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

RSS feed Firestorm51493 says
7 Firestorm51493

Sep 28th, 2010

No review provided

toxictouch says
7 toxictouch

Aug 18th, 2010

No review provided

maxcheese3 says
7 maxcheese3

Aug 4th, 2010

No review provided

ebonwolf94 says
7 ebonwolf94

Feb 25th, 2010

No review provided

Hijacker says
7 Hijacker

Oct 11th, 2009

No review provided

55blahh55 says
7 55blahh55

Jun 30th, 2009

No review provided

-Golan- says
7 -Golan-

Jan 12th, 2009

No review provided

Community Rating



119 votes submitted.

You Say


Ratings closed.