The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

Review RSS Feed caraEPKO says
1 caraEPKO

Oct 15th, 2011 2 people agree 2 people don't

Nod and GDI lost it's anti-air capability, so Can't stop Scrin.

GDI is a lot stronger than Nod, so Nod Can't stop GDI.

alexklingvall1 says
1 alexklingvall1

May 10th, 2012

No review provided

Nietschechen says
1 Nietschechen

Aug 9th, 2010

No review provided

Shadgath says
1 Shadgath

Jul 4th, 2010

No review provided

(212th)leader says
1 (212th)leader

Aug 14th, 2009

No review provided

5aint says
1 5aint

Aug 5th, 2009

No review provided

Community Rating



118 votes submitted.

You Say


Ratings closed.