TALON Mod 1.3
Feb 21, 2013 Full Version 22 commentsThis is a Multiplayer / Skirmish mod for the PC version of Command and Conquer 3: Tiberium Wars, patched to 1.09. TALON Mod 1.3 is a full version of the...

We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
The mod isn't focused on adding new units and structures. There are other mods that already do this very well. Our focus is on gameplay and making the game much more interesting, balanced, challenging and fun!

0 comments by TalonH4wk on Feb 16th, 2013
Here's an overview of some of the features of TALON Mod 1.3;
We are currently in a testing stage with all changes completed. We are aiming to release this version in about a week if testing goes well.
This is a Multiplayer / Skirmish mod for the PC version of Command and Conquer 3: Tiberium Wars, patched to 1.09. TALON Mod 1.3 is a full version of the...
This is the fourth release of the TALON Mod. This is an interim version that is being released due to some delays getting v1.3 finished. Previous versions...
This is the third release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game.
This is the second release of the TALON Mod. This is a full version and comes with an installer. You need to be patched to the latest version of the game...
This is the first version of the TALON Mod for CNC3. Installation is easy as we built an installer for it that will install the mod and maps and place...
Lowest Rated (2 agree) 5/10
While this mod tries to balance the game, by increasing late game prices and making superweapons cost and take too much time to be useful, it makes cheap unit spam, the very strategy it wanted to destroy, its most effective strategy. Note, this only applies to GDI. I did not try out Scrin and got bored after 10 minutes of Nod.
Jun 19 2011, 11:21pm by OverseerTange
i've dwnloaded it, but when i try the installation, comes up with message sayin that I gotta patch to 1.9 (already have) and then when i click OK to continue, says that I don't have a language pack detected. Maybe could you could just provide the files raw and tell me where to manually put them or somthing...
The scrin ion storm is something that has caused a lot of debate among our mod team and clan. We wanted it to be about as effective as the other factions' abilities (Orca Strike and Vapor Bomb / Catalyst Missile) but because it sits there and just grinds away at your structures it seems to have a psychological effect as well.
Having said that it shouldn't destroy a conyard in one hit. The mod is really only designed for multiplayer and we have increased the strength of buildings in multiplayer, so it might be that the ion storm is as a strong as it is in multiplayer but the buildings aren't, and therefore they get taken out easily in singleplayer.
Either way we're still keeping a close eye on the storm and may reduce its effects slightly. No promises.
Yeah we've had several requests for the bullet FX and will be looking at getting that included for the next version.
I think that the Scrin Ion storm is over powered.
In the Rome mission for GDI it is used to compleatly destroy your con yard as soon as the game starts.
All of the other teams powers can not destroy a conyars from full health so i think that this is OP, also it makes that mission all but imposible.
The main thing that i think it needs, is Visible bullets to the Orca, just so you can see the bullets, not change stats.
interesting mod i like it, because cnc is always about strategy.
I hate EA rush "strategy".
can put bullet effect to orca and give the drone ship ion storm forever and make scrin storm collum attack air again.put mine field form building smaller radius is too big.somehow the mammoth are too strong(can kill avatar by rolling over it)wit repair drone too effective.somehow other than gdi the other are kind of weak
Some items might appear overpowered at first but each faction has a counter to everything as well as their own strengths. It's just a case of getting more familiar with the mod to figure out how to counter stuff. We appreciate your feedback, but it will help us more if you can point out why something needs to change rather than just giving us a list. The feature section is a good place to provide detailed feedback on each faction if you want to go into more detail. Thanks.
Excellent! Let us know what you think of it!
I would take waaaay too much space to say what i think of this mod, but overall i thought it was good.