I'd guess it's what choco said, it's almost impossible to get a good looking parallax map in UE3 without getting eye killing distortion when you move. There's probably some really intense material settings to get a good result, but I'd say that it's cheaper to actually model a low res mesh and normal map it than to mess with the materials too much.
Wow. Is this parralax occlusion or even relief mapping? It looks amazing!
thanks, these are polygrounds and polywalls (low poly modeled surfaces+bumpmaps)
I'd guess it's what choco said, it's almost impossible to get a good looking parallax map in UE3 without getting eye killing distortion when you move. There's probably some really intense material settings to get a good result, but I'd say that it's cheaper to actually model a low res mesh and normal map it than to mess with the materials too much.
that is the best bump mapping ive ever seen.