• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 129 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (480 - 490 of 601)
Melkor1 Jan 5 2013, 9:21am says:

All the civs are looking quite good right now except Umbar. They have good cuthalion, vangaurds and pikeman, but that's really all they have. Black numenorians are far to slow to be of use, tarkils and gondor port gaurd dont have enough armour, and gondor knights are simply not as good as other teams knights cost wise. The main problem is that to make use of the castles unique unit, they have to research too much technologies that cost waaay to much and take up time. By the time they finally reach the end and get black numenorian, they should suddenly have access to a great unit, but all black numenorians can kill is infantry and are too slow anyway.

+1 vote     reply to comment
Melkor1 Jan 5 2013, 8:14am says:

When's the next update coming out ? :D

+1 vote     reply to comment
ToME-Team Jan 5 2013, 1:23pm replied:

Soon soon ;) Probably by the end of Jan.

+1 vote     reply to comment
Melkor1 Jan 4 2013, 2:30pm says:

Also I'm pretty sure that the taur Maethor and marchwardens have extra attack against siege weapons(I'm only positive about rams) and this is too powerful at the moment becasue the evil orientated teams need something to soak up their arrows to have any chance whatsoever of fighting them.
Some units like mumakil don't benefit from armour upgrades which is reeally important for them. The mumakil archer gets wiped out by everything a the moment becasue archers can destroy it easily and it does no damage, also the melee mumakil probably needs an extra range, the pierce armour it should have, and definitely more attack; its terrible against everything right now :(

+1 vote     reply to comment
ToME-Team Jan 5 2013, 5:23am replied:

Agreed, we are boosting the Mumakil units very heavily right now!

+1 vote     reply to comment
Melkor1 Jan 4 2013, 2:25pm says:

Not sure if you saw this but, this is the full list of all the civilisation bonus' that don't work.
Angmar: Forge upgrades still cost gold; cavalry don't have +1 attack v buildings
Gondor: Healer/banner bearer range bonus doesn't work
Harad: +1 villager -125 food(9should be +2 villagers);infantry and cavalry don't have any minus armour.
Lothlorien: Cair alphen don't cost -50 wood.
Rhun: stables + 50% hp(not just +50 ; minor typo
Eregion: butteries and storehouses not free.
Mordor:The black orc upgrade doesn't reduce by 50% however the food cost goes up by a hundred but the gold cost goes down by 225.; The black speech upgrade in castle doesn't work.
Rhovanion: foot archers have no bonus attack v cavalry.
Minas Morgul: Town hall has extra los, but it doesn't show +2 attack in the town hall stats.
Rivendell: town hall work rate doesn't improve; healers aren't cheaper
Umbar: Only war ships cost -20%
I've checked and everything else works perfectly :)

+1 vote     reply to comment
ToME-Team Jan 5 2013, 5:22am replied:

I saw and noted your earlier post, yes. :)

+1 vote     reply to comment
lucianorob Jan 2 2013, 8:48pm says:

the new age of empires, (mod pack). called ..... Mobsters .... / It has 16 units unpublished, weighs 6.5 MB extraordinary, is not it? .... only. aki the link of the page: (heaven age of king) .. ok? then the search box, and put reign of evil in this patch finds orcs, dragons, four arms and the beast Seems that the yeti .. Also very good. the graphics looks real 00))

-1 votes     reply to comment
Melkor1 Jan 2 2013, 5:26pm says:

The way the wonders in this game were made is great! After a few multiplayers I discovered that its worth it to build one in conquest just to get the 50 extra pop. It also becomes a great idea to get one when fighting balrogs so wizards become available(I thought wizards were a joke at first, until I figured out how hard it is to take out 8 balrogs.)In particular I think the best made units were the swan knights, balrogs and elf lords. The swan knights are incredible units that beat almost everything bar balrogs, the elf lords being tank infantry good against almost everything but built veeery slowly and the balrgos which simply are amazing; ; all of which work great in the age of empires engine but are made excellently according to Lord of the
rings lore also :)

+2 votes     reply to comment
ToME-Team Jan 4 2013, 1:57am replied:

Thanks for the feedback, we're glad you are enjoying it! Watch out for our update soon! We are adding more interesting things at the Wonder.

+1 vote     reply to comment
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Released Dec 14, 2012
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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