• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 127 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (400 - 410 of 592)
Edu26 Feb 11 2013, 2:44pm says:

I have re-installed ToME but my problem is always there.
I play with the patch 2.0a and with the patch 1.0c it says me " no cd "
Could you help me, please ?
Thank you

+1 vote     reply to comment
ToME-Team Feb 13 2013, 9:09am replied:

Patch 1.0c works only when you have a legal copy of the game. Although we do not support any "no-CD" cracks, you can try running the game on Voobly (which seems to support this behaviour) or installing the 1.0e patch, which IIRC can help you here.
Let us know if they work, but please understand that we cannot support pirated copies or distribute download links for such solutions. (Ignore if you do possess a legal copy of the game.)

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Guest Feb 12 2013, 7:57am replied:

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Edu26 Feb 11 2013, 7:42am says:

Thank you for your concils,
I played yesterday with Dol Guldur, I started in mode Standard (Fall of Beleriand) and in the Great Years, there isn't "Mines of Moria" in the Castle. In the Great Years there aren't also "Vassal of Mordor" and "Necromancy"(they are in the technolgy tree for the Great Years).
Could you help me, please ?
Thank you

+1 vote     reply to comment
ToME-Team Feb 11 2013, 9:57am replied:

Sounds fishy. Perhaps you have a bad install? Do you notice any errors in unit graphics as well? You could try uninstalling and re-installing ToME. Also, make sure you've got the 1.0c patch for Conquerors (or UserPatch works too).

+1 vote     reply to comment
Edu26 Feb 9 2013, 1:35pm says:

Hello !
Thank you for your mod !
It's very very great !
But how do you make a balrog, please ? Because I play with
Dol Guldur and "Mines of Moria", that's required, isn't in the castle.
Could you help me, please ?
Thank you.

+1 vote     reply to comment
ToME-Team Feb 9 2013, 6:40pm replied:

Thanks! Glad you are enjoying it.
Did you start the game in the Great Years or the Later Days? If so, that could be the problem as that changes things a bit for the bad. Make sure you run the game from Standard starting age (Fall of Beleriand). You'll find Mines of Moria in the Castle.
Let me know if this helped.

+1 vote     reply to comment
Guest Jan 31 2013, 4:55pm replied:

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ToME-Team Feb 1 2013, 12:51am replied:

Alternatively, you can install Conquerors, make a copy of the folder, then install ToME on one and FE on the other. :)

+1 vote     reply to comment
Guest Jan 31 2013, 4:50pm replied:

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Age of Empires II: The Conquerors Icon
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Released Dec 14, 2012
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78 votes submitted.

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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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