• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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New Screenshots! New Screenshots! New Screenshots!
Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 116 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (390 - 400 of 486)
TiberiousKirk
TiberiousKirk Dec 24 2012, 6:32pm says:

Needs some labeled heroes, especially in the scenario editor.

+1 vote     reply to comment
ToME-Team
ToME-Team Dec 25 2012, 3:27am replied:

Next update in January will contain all sorts of heroes, eye candy and more!

+2 votes     reply to comment
Melkor1
Melkor1 Dec 24 2012, 2:29pm says:

Got the fill list of civilisation bonus' bugs! Might have missed a few things but I think I've tested everything.
Angmar: Forge upgrades still cost gold; cavalry don't have +1 attack v buildings
Gondor: Healer/banner bearer range bonus doesn't work
Harad: +1 villager -125 food(9should be +2 villagers);infantry and cavalry don't have any minus armour.
Lothlorien: Cair alphen don't cost -50 wood.
Rhun: stables + 50% hp(not just +50 ; minor typo
Eregion: butteries and storehouses not free.
Mordor:The black orc upgrade doesn't reduce by 50% however the food cost goes up by a hundred but the gold cost goes down by 225.; The black speech upgrade in castle doesn't work.
Rhovanion: foot archers have no bonus attack v cavalry.
Minas Morgul: Town hall has extra los, but it doesn't show +2 attack in the town hall stats.
Rivendell: town hall work rate doesn't improve; healers aren't cheaper
Umbar: Only war ships cost -20%
I think everything else works perfectly :)

+1 vote     reply to comment
ToME-Team
ToME-Team Jan 1 2013, 12:53pm replied:

Thanks!

+1 vote     reply to comment
sgtslash93
sgtslash93 Dec 24 2012, 11:19am says:

Just to point out... the Mountain Trolls appear as humans for me...

+1 vote     reply to comment
ToME-Team
ToME-Team Dec 25 2012, 3:23am replied:

Looks like your install didn't go well. Can you confirm you have the 1.0c patch installed, and no other patch/mod?

+1 vote     reply to comment
ToME-Team
ToME-Team Dec 23 2012, 10:56pm replied:

Hey, sure! If you'd like to wait a little, we'll be releasing an update in January with a lot more eye candy for scenario design. :)

+1 vote     reply to comment
romerr
romerr Dec 25 2012, 3:45pm replied:

just what is exactly going to be implemented ?

+1 vote     reply to comment
romerr
romerr Dec 25 2012, 12:51pm replied:

awesome

+1 vote     reply to comment
romerr
romerr Dec 23 2012, 7:11pm replied:

it will be given to 5 testers

+1 vote     reply to comment
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Age of Empires II: The Conquerors Icon
Platform
Windows
Developed By
ToME-Team
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Official Page
Goo.gl
Release Date
Released Dec 14, 2012
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Highest Rated (3 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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Fantasy
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Single & Multiplayer
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