• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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New Screenshots! New Screenshots! New Screenshots!

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

First Release!

First Release!

2 years ago News 45 comments Report

Tales of Middle-Earth mod is available for download! Go ahead, jump right into Middle-earth.

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Tales of Middle-Earth

Tales of Middle-Earth

2 years ago Full Version 140 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (370 - 380 of 675)
Black__Mesa Apr 14 2013 says:

I have on request, if you ever have time to create another sprite. I was really looking forward to seeing the pike weilding haradrims.. Or easterlings... I can't remember where their origin is.

-I noticed another small flaw. In 'Alliance with Easterlings' for Harad, there are no Balcloth raiders.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Apr 15 2013 replied:

There shouldn't be any Balchoth Raiders for Harad, so the functioning is correct but the text is wrong. We've improved Harad's alliances even more.

+1 vote   reply to comment
Black__Mesa Apr 14 2013 replied:

Sorry; can't edit. I was looking through your home page on AOK and it looks like you'll be creating an easterlings civ, that's great!

One more question... are mumuk archer tower's supposed to be garrison-able?

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Apr 15 2013 replied:

Yup, Rhun is getting its own batch of unique-looking Easterling soldiers, Variags, Balchoth cavalry, and the Wainrider chariots!
And no, the Mumak Archer Tower is not garrisonable.

+1 vote   reply to comment
Black__Mesa Apr 16 2013 replied:

Great, thanks for answering all my questions, I know I shouldn't be bother someone who has so much work to do. I have just one more suggestion/comment/question.

Are the units re-scripted? I've played a 4v4 hard match with every civ on every match and civs play much differently. They'll produce one type of unit. Sometimes they crank out banner-bearers, maybe trolls. Most of the time it's light cavalry, which brings me to my suggestion.

Someone commented that they wanted civs to produce units natural to said civ (mordor should mass produce snaga, Rohan should make horsemen, and so on). Especially on matches against mordor, civ's will go for units that DON'T cost gold. So I suggest eliminating the cost of gold from snaga, and making them a little bit cheaper. They'll be so much more fun to mow through with Eorlingas.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Apr 17 2013 replied:

The default AI doesn't really do justice to ToME, since it isn't configured to work with all the new units and tech trees. However, we have people working on developing a new AI customized for ToME. Hopefully that fixes the issue.

Good idea about the Snaga. :)

+1 vote   reply to comment
Guest Apr 11 2013 says:

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ToME-Team Creator
ToME-Team Apr 11 2013 replied:

It certainly isn't, but we've got so much to do on our hands (so many new things!) that we can't really make a strict estimate. Loosely speaking, give us a month or so. :)
If you can't wait, whet your appetite with some previews of the new things over at our dev forum: Goo.gl (have a look at the latest pages!)

+1 vote   reply to comment
nelsonmax Apr 9 2013 says:

congratulations on the incredible work
I hope that one day come a version for "Age of Empires 2 HD" in steam.

I have some questions about future updates:

1) Farmers will have different appearances depending on the breed? Example: Peasants would orcs of Mordor, well then, could have, peasants Elves, Dwarves ...

2) I still see the beta version there are many units of the normal game that could have a different appearance (not only farmers, but some other units that are "age of empires 2") .. further ahead, predentes change the look of them for orcs, elves, dwarves, either as spearmen, knights ...?

3) there will be heroes, they have some magic to get or use "passive skill" bonus for troops?


+1 vote     reply to comment
ToME-Team Creator
ToME-Team Apr 10 2013 replied:

Thanks, and yes, we are planning to make a version for AoE 2 HD too.

1) It's hard to make separate looks for the peasants, so no. Also, Mordor had human slaves, not just orcs, so it fits nicely.

2) YES! In the coming update, all the regular units are being replaced with unique looking ones, and a large number of new units are also being added! :D

3) Yes again! The next version will have a full set of heroes from Middle-earth across the ages. Players will also be able to create heroes at the Wonder. :)

Keep a watch for the next update!

+1 vote   reply to comment
nelsonmax Apr 10 2013 replied:

Thanks for the answers :D

I await next update with a lot of happiness, even more in "HD version "steam."

+1 vote     reply to comment
Guest Apr 8 2013 says:

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ToME-Team Creator
ToME-Team Apr 8 2013 replied:

Most likely yes. :)

+1 vote   reply to comment
skeeledon Apr 6 2013 says:

who gets to build balrog?
cant seem to find the civilization that does. I know he is in the game from the map editor.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Apr 6 2013 replied:

Try playing Dol Guldur and researching Mines of Moria at the Castle. :)

+1 vote   reply to comment
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Age of Empires II: The Conquerors Icon
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Release Date
Released 2012
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012 by Black__Mesa

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