• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 126 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (370 - 380 of 586)
Guest Feb 23 2013, 4:58pm says:

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zeratul0123 Feb 23 2013, 5:03pm replied:

are you going to put the big hall of moria landscape or eyecandy(by the way the comment im replying to is my own but i forgot to sign in basicly are you going to put moria things and make the balrog so you can create it

+1 vote     reply to comment
ToME-Team Feb 23 2013, 11:28pm replied:

There will be better terrains, Moria pillars etc. And there is already a Balrog in the game you have right now! Try playing Dol Guldur and researching Mines of Moria. :)

+1 vote     reply to comment
zeratul0123 Feb 26 2013, 12:08am replied:

another thing are you going to put like commando maps like in starcraft or make campaings or change the main menu screen and interface cause commando maps will be badass like you commanding the fellowship in moria sorry im asking so much but im far too exited about this game wich in other words mean i love the development team and the mode and that is why im asking so much stuff(tough love)

+2 votes     reply to comment
ToME-Team Feb 26 2013, 5:47am replied:

That's a lovely idea! We'll probably do a campaign update after the next one. :)

+1 vote     reply to comment
zeratul0123 Feb 27 2013, 12:33am replied:

thank you but thats a lot of work i must say and in aok its really hard to do triggers its just conffusing but thanks if you cant thats ok it will be too much to ask like its already a super great mod

+1 vote     reply to comment
zeratul0123 Feb 22 2013, 10:36pm says:

in the map editor my heroes dont have names they look differnet but no names is it normal and its going to be on the next update or is the install i believe thats the only bug i have faced as well as the siege tower i use it to get my troops to the other side of the wall and most of the times only one makes it by the way super fantastic mod of greatness!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

+1 vote     reply to comment
ToME-Team Feb 22 2013, 10:59pm replied:

Thank you! Yup, the heroes will be renamed appropriately in the coming update. And for the Siege Towers, if you research the upgrade and do a full garrison, a good 7 units usually make it across the wall!

+1 vote     reply to comment
Guest Feb 22 2013, 2:39pm says:

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ToME-Team Feb 22 2013, 10:57pm replied:

The next update will use the UserPatch, which means a pop cap of as much as 1,000!

+1 vote     reply to comment
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Released Dec 14, 2012
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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