• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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39 comments by ToME-Team on Dec 15th, 2012

Tales of Middle-Earth mod is available for download!

Screenshots

At present, we are releasing ToME as a beta version (version 0.6). With your help, we will be able to test the mod beyond what out alpha playtesters could accomplish.

Screenshots

So please try it out and let us know about any bugs you spot, or any suggestions and balance tweaks using the ToME Official Page or through comments right here.

Go ahead, jump right into Middle-earth. Only a small download away...

Tales of Middle-Earth

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 89 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (200 - 210 of 330)
Woad-Raider
Woad-Raider Jan 15 2013, 1:40am says:

Dude! I love LotR and the recently released hobbit and have been unimpressed with lots of the games made based around those stories, but this mod is great! It really captures the feeling of being in the world of JRR T. which is something a lot of games fail to do. I think it deserves an excellent score! Well done! I do have some minor requests though, hopefully not too much to ask, but two things which struck me right off the bat were (1) no ents, and since they were so important for the storyline, they seemed kind of important for a game like this, maybe making them available for the Elf factions and Rohan would bring this element of JRR T's world even more to life and hey! It'd be awesome! (2) the evil factions should be entirely reliant on orc/uruk/goblin/snaga units, maybe try and dabble with the look of their infantry and archers so that they look less like humans, oh and having warg riders and spider riders instead of horsemen for cavalry would also go a long way. Besides that, great job and I look forward to playing the game some more!

+3 votes     reply to comment
Woad-Raider
Woad-Raider Jan 15 2013, 1:52am replied:

When I say warg riders and spider riders, I mean only for evil factions, maybe it would be possible to fiddle with the warg and spiderling units which you already have? Just a suggestion. Thanks

+2 votes     reply to comment
Melkor1
Melkor1 Jan 12 2013, 12:20pm says:

Maybe it was your intention, but I did find it quite strange that Isengard can't get pikemen :P I guess wargs work quite well as a substitute, but its nice having more options!

+1 vote     reply to comment
Woad-Raider
Woad-Raider Jan 15 2013, 1:41am replied:

I agree, it would be nice to have uruk pikemen, since Isengaurd used them so much in the films (well, they've got to be in every Helms Deep scene). That's a great idea

+1 vote     reply to comment
ToME-Team
ToME-Team Jan 13 2013, 12:07am replied:

Along with Wargs, the Dunlending Warriors and Archers both have anti-cav bonus. Of course, it is a weak bonus currently and we're making them stronger in that regard, plus cheaper (probably won't cost all the gold).

+1 vote     reply to comment
Melkor1
Melkor1 Jan 11 2013, 2:56am says:

I think the great spiders for Dol Guldur are bugged. They are supposed to do 16 damage but really only do 8.

+1 vote     reply to comment
ToME-Team
ToME-Team Jan 11 2013, 12:40pm replied:

Yeah, the Great Spiders should do 8 melee + 8 pierce, but currently they do 0 pierce. Fixed already for the final version of ToME!

+1 vote     reply to comment
LeonelC
LeonelC Jan 5 2013, 9:52pm says:

Wonderful job dude, I just finished 2 standard maps, 4vs4, and it was epic, I'm waiting for the next release :)

+3 votes     reply to comment
ToME-Team
ToME-Team Jan 6 2013, 1:39am replied:

We are going to add a Mordor map too! (It is already there, but doesn't appear in Standard Game.)

+3 votes     reply to comment
ToME-Team
ToME-Team Jan 5 2013, 1:24pm replied:

I was thinking the same. Perhaps a reduction in tech prices is in order, and boosting up the Black Numenorean. I'll look into the Gondorian mercenaries as well, as you point out. Thanks!

+1 vote     reply to comment
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Age of Empires II: The Conquerors Icon
Platform
Windows
Developed By
ToME-Team
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Official Page
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Release Date
Released Dec 14, 2012
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9.6

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Real Time Strategy
Theme
Fantasy
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Single & Multiplayer
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