Tales of Middle-Earth
Dec 15, 2012 Full Version 89 commentsTales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...
39 comments by ToME-Team on Dec 15th, 2012
Tales of Middle-Earth mod is available for download!
At present, we are releasing ToME as a beta version (version 0.6). With your help, we will be able to test the mod beyond what out alpha playtesters could accomplish.
So please try it out and let us know about any bugs you spot, or any suggestions and balance tweaks using the ToME Official Page or through comments right here.
Go ahead, jump right into Middle-earth. Only a small download away...
Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...
Dude! I love LotR and the recently released hobbit and have been unimpressed with lots of the games made based around those stories, but this mod is great! It really captures the feeling of being in the world of JRR T. which is something a lot of games fail to do. I think it deserves an excellent score! Well done! I do have some minor requests though, hopefully not too much to ask, but two things which struck me right off the bat were (1) no ents, and since they were so important for the storyline, they seemed kind of important for a game like this, maybe making them available for the Elf factions and Rohan would bring this element of JRR T's world even more to life and hey! It'd be awesome! (2) the evil factions should be entirely reliant on orc/uruk/goblin/snaga units, maybe try and dabble with the look of their infantry and archers so that they look less like humans, oh and having warg riders and spider riders instead of horsemen for cavalry would also go a long way. Besides that, great job and I look forward to playing the game some more!
When I say warg riders and spider riders, I mean only for evil factions, maybe it would be possible to fiddle with the warg and spiderling units which you already have? Just a suggestion. Thanks
Maybe it was your intention, but I did find it quite strange that Isengard can't get pikemen :P I guess wargs work quite well as a substitute, but its nice having more options!
I agree, it would be nice to have uruk pikemen, since Isengaurd used them so much in the films (well, they've got to be in every Helms Deep scene). That's a great idea
Along with Wargs, the Dunlending Warriors and Archers both have anti-cav bonus. Of course, it is a weak bonus currently and we're making them stronger in that regard, plus cheaper (probably won't cost all the gold).
I think the great spiders for Dol Guldur are bugged. They are supposed to do 16 damage but really only do 8.
Yeah, the Great Spiders should do 8 melee + 8 pierce, but currently they do 0 pierce. Fixed already for the final version of ToME!
Wonderful job dude, I just finished 2 standard maps, 4vs4, and it was epic, I'm waiting for the next release :)
We are going to add a Mordor map too! (It is already there, but doesn't appear in Standard Game.)
I was thinking the same. Perhaps a reduction in tech prices is in order, and boosting up the Black Numenorean. I'll look into the Gondorian mercenaries as well, as you point out. Thanks!