• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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New Screenshots! New Screenshots! New Screenshots!
Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 128 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (180 - 190 of 599)
RealQi Dec 20 2013, 9:28am says:

Hey there. How exactly do I get the scenario-editor to work with these units? The Olog-Hai e.g spawns as a spearman. The Nazgul as a Mameluke. What exactly did I do wrong?

+2 votes     reply to comment
ToME-Team Dec 20 2013, 8:31pm replied:

Sounds like the mod didn't install properly for you. Can you confirm you get the same problems when you play a Standard Game? Try playing as Mordor or Minas Morgul to check these problems.

Can you confirm you got the C patch installed before you installed ToME? And that there aren't any other mods that could be interfering?

+2 votes     reply to comment
RealQi Dec 21 2013, 10:19am replied:

Oh, I had Version 2.0. Doesn#t it work with it?

+1 vote     reply to comment
ToME-Team Dec 24 2013, 4:51am replied:

No, but the c-patch is easy to obtain: Aok.heavengames.com

+1 vote     reply to comment
Guest Dec 19 2013, 3:46am says:

I can't wait to see the completion of this! This is really cool, though the new units could look a bit better.
Great job!

+1 vote     reply to comment
ToME-Team Dec 19 2013, 3:49am replied:

Thanks. You'll be pleased to know we've replaced nearly all AoK units with custom designed ones, with separate standard units per civ!

+3 votes     reply to comment
Mongolranger Dec 17 2013, 2:05pm says:

I really can't wait for this to be HD compatible.

+3 votes     reply to comment
ubermensche Dec 3 2013, 1:29am says:

"Unable to execute file: C:\Program Files\Steam\SteamApps\Common\ Age2HD\age2_x1\age2_x1.exe

CreateProcess failed; Code 267
The Directory name is invalid"

Is this mod compatible with the Steam AOE2 HD version?

+2 votes     reply to comment
ToME-Team Dec 18 2013, 8:39am replied:

Not yet. We will make an HD version right after we release the final version for classic AoE2.

+2 votes     reply to comment
Clappy Dec 11 2013, 12:00pm replied:

actually the HD vercion isn't compatible with this type of mod, only works in the classic AoE 2

+2 votes     reply to comment
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Age of Empires II: The Conquerors Icon
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Released Dec 14, 2012
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78 votes submitted.

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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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