• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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New Screenshots! New Screenshots! New Screenshots!
Blog RSS Feed Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 138 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (120 - 130 of 653)
Lesur Jun 11 2014, 3:36am says:

Could you make bridges building that one can build (like the editor only ones)? I reckon that would be really cool - 500 stone per bridge maybe. It would be VERY interesting in battle like rivers/highland.
Player 1: I have defended all my shallows. Let's just keep an eye on them.
Player 2: *Builds bridge across without Player 1 noticing*
Player 1: WTF? Enemies from nowhere? I destroyed all his docks?

P.S. Sorry if you think I'm spamming. I'm not intending to. I just love Lord of the Rings and Hobbit and think this is an amazing mod. I'm just trying to give good ideas.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 3:59am replied:

That's an interesting idea. Might become a bit OP on island and river maps, perhaps! But first, I'll need to check whether it is even possible to build bridges in AoK.

+1 vote   reply to comment
Lesur Jun 11 2014, 5:46am replied:

You can't. They are only available in the editor. Which is why it would be so cool. And a three-way and 4-way group would be good as well

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 10:35pm replied:

Yeah I meant checking if I enable villagers to build bridges, will they be walkable or not...

+1 vote   reply to comment
Lesur Jun 11 2014, 4:04am replied:

It would have to be available to all realms, although maybe some could spend. 450 stone and 200 wood for a little diversity (I put you in charge of balance though, if I was I'd make Mirkwood O.P. since they're my favourite in ToME and the one I specialise in (Aztecs for non-modded AoC))

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 10:37pm replied:

Nice to know you have a favourite civ already! I'm trying out a new thing or two for Mirkwood. If successful, I'm sure you'll enjoy the additional feature(s)! (Can't reveal yet. :( )

+1 vote   reply to comment
Lesur Jun 12 2014, 3:17am replied:

Maybe you could reveal them to me privately and I could be and additional Mirkwood tester :)

+1 vote     reply to comment
Lesur Jun 11 2014, 3:31am says:


+1 vote     reply to comment
Lesur Jun 10 2014, 10:32pm says:

My tech trees won't work properly. It shows everything as available unless you read the description and it would be awesome if all the alliances were adjacent to show the advantages of each. And a little more descriptive. Love the Game.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 3:30am replied:

Yup, I'm fixing up the tech trees.

+2 votes   reply to comment
D-MO Jun 10 2014, 8:03am says:

Could u make the ruins where frodo putted on the ring while fighting the infantry nazguls? But not as a 1 building which looks like a wonder, but several ruins which form a circle, like the bridges, parts of ruins from a castle

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 3:31am replied:

We'll see if we can find something suitable...

+1 vote   reply to comment
VladThall Jun 10 2014, 4:44pm replied:

are the ruins of amon sul

+1 vote     reply to comment
architkottapalli Jun 7 2014, 11:09pm says:

I just thought of a couple of things:
1. Would it be possible to increase the population limit? 200 is just too less, especially if you are playing as Mordor, which has so many units to choose from.
2. To add balance, could some of the more powerful units occupy more population spots?
3. This is a ling shot for the first release, but maybe for later, could you add more civilizations?

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 9 2014, 11:19am replied:

We are using the UserPatch now, so you should be able to play with 200+ pops. I don't like the idea of units taking up more than 1 pop slots. Perhaps those powerful units ought to be costlier instead. Which civilizations would you like to see?

+1 vote   reply to comment
Lesur Jun 10 2014, 10:25pm replied:

No!!! The idea of more population slots is HORRIBLE. It's in Age of Mythology and it gets so annoying having to calculate the total population amount, not just the number of units.

+1 vote     reply to comment
VladThall Jun 10 2014, 4:46pm replied:

if I may give a suggestion, I would like to see the dwarves or its realms

+1 vote     reply to comment
Lesur Jun 10 2014, 10:26pm replied:

I love you! The dwarves of Khazad'dûn are my favourite 'realm' in LotR.

+1 vote     reply to comment
architkottapalli Jun 10 2014, 8:49am replied:

Well, I feel that civilizations like the dwarves(although I believe you already made a clarification on the point, There ARE seven amazing clans of them that are being left out) and other civilizations of men(does Dol Amaroth count?) could be represented. Still think it is better to balance it out. Two hundred tower guards or trolls are a force too powerful to recon with, so it would make sense to increase their population slots.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014, 3:48am replied:

Dwarves are tricky to represent in an AoE game. Instead, we've tried to added dwarven flavours to certain civs, especially Eregion. Not much is known of Dol Amroth, and as it is Gondor covers it with Beacons of Gondor tech. Oh, and honestly, if someone manages to amass 200 UUs they ought to win the game anyway.

+1 vote   reply to comment
Lesur Jun 11 2014, 6:53am replied:

You could make Erebor. Hero: Smaug. I have complete faith in you and I'm sure everyone else does too. Dwarves are almost always seen as an infantry based civ. Maybe get Dale archers and some sort of ship from Esgaroth (Laketown)

+1 vote     reply to comment
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Age of Empires II: The Conquerors Icon
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Released Dec 14, 2012
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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