• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

First Release!

First Release!

News 46 comments

Tales of Middle-Earth mod is available for download! Go ahead, jump right into Middle-earth.

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Tales of Middle-Earth

Tales of Middle-Earth

Full Version 148 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (120 - 130 of 710)
Lesur
Lesur

When I uninstalled this mod and tried to run the Conquerors it said "Could not initialise graphics system". Yet AoC worked fine before I installed ToME. Why is this and how do I fix it. (I love the mod but I want to enter legit tournaments for AoC and am trying to practice.)

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ToME-Team Creator
ToME-Team

I'm not too sure, never heard of this before. Could you PM us so we can investigate this further?

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Lesur
Lesur

It said the same thing when I reinstalled ToME. It's becoming depressing only playing Age of Mythology

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Lesur
Lesur

When I was playing Mirkwood and my friend was playing Eriegion we found that after about an hour of multiplayer our castles stopped firing arrows at around 1 hour real-time. We also couldn't build castles either. Is this purposely implemented or is it a bug? Cause if it's implemented I no longer like this mod. Spam-build castles is a favourite tactic against my brother. He hates it and his reaction is hilarious.

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ToME-Team Creator
ToME-Team

There is a documented bug with the Dwarven Stonework tech available at the Library (University) in the Great Years age. It upgrades your Castle's graphics, but your Castle loses the ability to fire. Both Eregion and Mirkwood have this tech, and I'm sure you researched that when you noticed the bug. Please avoid this tech at all costs. We are very close to releasing the update which will fix this bug. Sorry for the inconvenience this has caused! :(

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Guest
Guest

Will this get ported to the Steam Workshop?

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Guest
Guest

By the way, will Bullroarer Took be one of the heroes in the next update? I think he'd be a great addition. Also, are the stand-alone scenarios determined yet?

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ToME-Team Creator
ToME-Team

Good idea about the Took! Not yet about the scenarios.

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Guest
Guest

First, I'd like to say this mod is fantastic. Tolkien's universe is again interpreted in a way unlike what I've seen before. Umbar especially is a really fantastic civilization. The alliances do a wonderful job of painting Umbar's colorful history. Well done. Very well done. There are a few bugs I’ve noticed though. Numenor builds the Temple of the Valar when it has King’s Men researched. That wonder also doesn’t fully show up (the top portion is cut off). In one game I played, Lothlorien had Southron Spearmen. Also, I can’t build trebuchets with Eregion, even with Last Alliance and the Great Years. Still using Eregion, the Noldorin Crafts tech doesn’t give siege units 50% hp increase OR make blacksmith upgrades cheaper. I just wanted to inform you about these so they can be fixed.

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ToME-Team Creator
ToME-Team

Thanks! Yeah, we are aware of those bugs.

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architkottapalli
architkottapalli

The Numenorians will have the Temple of the Valar as a wonder if you start the game from the great years or any age after when you make the policy decision. It is common and nothing can be done about it. When you play at a later age, the civ shows a combination of the bonuses which each tech gives(not all bonuses of all techs are available). Thus, we have both the King's men and the Temple of the Valar.
Never really noticed the other things though. I usually do not keep my eye open for those.

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s4mst3r200
s4mst3r200

My version of the conquerors will work without the mod installed, yet when i install the mod, whenever i start a game it says that the expansion has stopped working and that windows is searching for a solution.

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Age of Empires II: The Conquerors
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012 by Black__Mesa

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