• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
Image RSS Feed Latest Screens
New Screenshots! New Screenshots! New Screenshots!
Blog RSS Feed Post news Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

Downloads RSS Feed Latest Downloads
Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 140 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (120 - 130 of 665)
Lesur Jun 14 2014 says:

A few problems. I was playing All techs with Mordor and couldn't get all the alliances (had I known beforehand I would have gone Mirkwood or Ereigon, Dwarves rule) and after getting some alliances (one that is not Alliance to Gondor) a Gondorian Knight replaced my walking tower (the Olphânt thing) and some units were replaced with ones from different alliances, not just adding new units. I was a bit disappointed that some which had 2 techs available but you could only choose one allowed both but not upgrading Marksmen using Longbow and Steelbow. I didn't get Longbow :(. Also, AI is hacked. I did a free for all and every single unit attacked my simultaneously.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 16 2014 replied:

We are aware of the bugs and have fixed them all. :)

+1 vote   reply to comment
Lesur Jun 14 2014 replied:

Soz. Forgot to add that Horses and Ox don't remove the gold from your stockpile. They say gold and wood but only wood is removed. A pity it doesn't effect sheep... Infinite food.

+1 vote     reply to comment
Lesur Jun 12 2014 says:

We should have a ToME tournament! Since the ToME team are Australian everyone who wishes to enter should travel to a city (Canberra for example) where a hotel meeting room has been booked. A LAN network could be set up and a competition between players. Maybe pay = (Totalcost / # of Players) + $5. It would be a great way to meet the ToME team and I believe an excellent time to show the new release. Byo: Computer with ToME installed, Gaming Accessories. Other stuff. Person who wins get a prize of (# of players x $5). Just a suggestion.

+2 votes     reply to comment
ToME-Team Creator
ToME-Team Jun 14 2014 replied:

Excellent idea! Although who'd ever go to Canberra?! :p
One member of the ToME Team is in Australia, the other is in the US. It would be far more likely to get such an event arranged in the US I think.

+1 vote   reply to comment
Lesur Jun 14 2014 replied:

Seems reasonable. I'd have to pay for travel though. A child's salary doesn't pay that much. I don't think on even exists :). Just thought of Canberra because it's the Capitol.

+2 votes     reply to comment
Guest Jun 11 2014 says:

This comment is currently awaiting admin approval, join now to view.

ToME-Team Creator
ToME-Team Jun 11 2014 replied:

Yup, planning to do so right after we release the next version for vanilla AoK.

+2 votes   reply to comment
Lesur Jun 11 2014 says:

Could you make bridges building that one can build (like the editor only ones)? I reckon that would be really cool - 500 stone per bridge maybe. It would be VERY interesting in battle like rivers/highland.
Player 1: I have defended all my shallows. Let's just keep an eye on them.
Player 2: *Builds bridge across without Player 1 noticing*
Player 1: WTF? Enemies from nowhere? I destroyed all his docks?

P.S. Sorry if you think I'm spamming. I'm not intending to. I just love Lord of the Rings and Hobbit and think this is an amazing mod. I'm just trying to give good ideas.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014 replied:

That's an interesting idea. Might become a bit OP on island and river maps, perhaps! But first, I'll need to check whether it is even possible to build bridges in AoK.

+1 vote   reply to comment
Lesur Jun 11 2014 replied:

You can't. They are only available in the editor. Which is why it would be so cool. And a three-way and 4-way group would be good as well

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014 replied:

Yeah I meant checking if I enable villagers to build bridges, will they be walkable or not...

+1 vote   reply to comment
Lesur Jun 11 2014 replied:

It would have to be available to all realms, although maybe some could spend. 450 stone and 200 wood for a little diversity (I put you in charge of balance though, if I was I'd make Mirkwood O.P. since they're my favourite in ToME and the one I specialise in (Aztecs for non-modded AoC))

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 11 2014 replied:

Nice to know you have a favourite civ already! I'm trying out a new thing or two for Mirkwood. If successful, I'm sure you'll enjoy the additional feature(s)! (Can't reveal yet. :( )

+1 vote   reply to comment
Lesur Jun 12 2014 replied:

Maybe you could reveal them to me privately and I could be and additional Mirkwood tester :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Age of Empires II: The Conquerors Icon
Developed By
Send Message
Official Page
Release Date
Released 2012
Mod Watch
Track this mod
Community Rating



84 votes submitted.

You Say


Ratings closed.

Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012 by Black__Mesa

Real Time Strategy
Single & Multiplayer
Embed Buttons

Promote Tales of Middle-Earth on your homepage or blog by selecting a button and using the embed code provided (more).

Tales of Middle-Earth Tales of Middle-Earth
Tales of Middle-Earth
Last Update
1 year ago
374 members