• Play from the Fall of Beleriand to the Great Years and the War of the Ring.
  • Choose from one of 18 unique factions.
    • Guide the wise and fair elves - Lindon, Rivendell, Mirkwood, Eregion, and Lothlórien.
    • Fall under the sway of the Shadow with Angmar, Mordor, Isengard, Dol Guldur, or Minas Morgûl.
    • Place your hope in the Men of the West with Arnor, Gondor, and fabled Númenor of old.
    • Ride with the Native Men of Rohan, Rhovanion, Harad, Umbar, or Rhûn.
  • Battle on new random maps based on real Middle-earth locations.
  • Research countless new technologies and decide the path of your race with faction choices. Will you ally with the Rohirrim as Isengard, or fall and become a Vassal of Mordor. The choices are yours.
  • Forge alliances to supplement your armies with soldiers from other regions, or even call for the aid of Dwarves and Hobbits.
  • Enjoy the rich world of Middle-earth as presented by one of the largest graphical modification ever produced for Age of Kings. Over a hundred buildings have been designed, including wonders based on famous Middle-earth landmarks like Orthanc, Barad-dûr, The Golden Hall, or Elrond's Homely House. Likewise, nearly 70 new unit graphics have been added, including almost thirty all new units to appear for the very first time in ToME.
  • Create that LotR campaign you always had in mind or play online against a friend! Designed to function in multiplayer, singleplayer, and scenario design.
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New Screenshots! New Screenshots! New Screenshots!
Blog RSS Feed Post news Report abuse Latest News: New Screenshots for Tales of Middle Earth!

17 comments by ToME-Team on Dec 21st, 2013

Hey Tolkien fanboys (and fangirls),

Make sure to check out the new showcase screenshots for the full version of Tales of Middle Earth, coming soon! featuring Harad, Rivendell, and Rhun, just 3 of the 18 civilizations available in this Tolkien inspired mod for Age of Empires II

New Screenshots!

Full version improvements over the beta will include:
• All new Rohan/Rhovanion buildings
• All new Harad buildings
• All new Rhun buildings
• All new Rivendell buildings
• Additional variations for some civ's buildings.
• Dozens of new units, as well as over a hundred new unit graphics added since the beta.
• Individual graphics for each unit line based on race or civ.
• Heroes, new technologies, and super units at the wonder.
• All terrains, cliffs, and forests have been reskinned.
• Over a hundred new editor objects/buildings/units.
• New gameplay features like dwarven mines and tax collectors
• In depth balance changes and revamped technologies based on beta release feedback.

New Screenshots!

A release date still has not been set, but we are getting close! So keep an eye out for more screenshots and updates.

New Screenshots!

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Tales of Middle-Earth

Tales of Middle-Earth

Dec 15, 2012 Full Version 139 comments

Tales of Middle Earth (ToME) is the first ever fully playable total conversion for AoK based on the works of J.R.R Tolkien. Featuring full 18 realms of...

Post comment Comments  (100 - 110 of 655)
DanteXVII Jun 22 2014, 4:55pm says:

Will it work on HD version ?

+2 votes     reply to comment
RealQi Jun 22 2014, 5:19pm replied:

That's what I'd like to know.

+1 vote     reply to comment
Guest Jun 22 2014, 8:02pm replied:

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architkottapalli Jun 16 2014, 9:45am says:

Great to hear it. Can't wait for the release! great work so far.

+1 vote     reply to comment
Lesur Jun 16 2014, 4:56am says:

Please show more screenshots! And beta testing would be cool too.

+2 votes     reply to comment
architkottapalli Jun 15 2014, 5:11am says:

Just thought of a couple of things more:
1. Maybe each civilization can have its own wonder powers? It is not a new idea and has been done successfully before.
2. A second unique unit for each civilization in a bid for specialization and uniqueness.
For example, Gondor can have a bonus attack for trebuchets, being a very powerful civilization by origin. It already has several unique units, so nothing to say there.
Maybe Rohan can have another infantry unit to go with there horsemen. Same goes to Lothlorien(which I think is overpowered thanks to the marchwarden. Maybe you can reduced its range by a couple of points and compensate in attack?)
Also, I feel that some special AI's are needed for these. I know you have made some modifications to the existing AI, but it leaves me longing for more!

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 16 2014, 9:36am replied:

1. Yes! The Wonder now has some interesting units and heroes available to train, making it useful in conquest games.
2. Almost all civs now have more than one unique unit. Lots to look forward to!
3. We didn't touch the AI for the beta, so what you see is the standard AI trying to make sense of ToME. :p

+1 vote   reply to comment
Lesur Jun 15 2014, 3:53am says:

Wondering whether or not a Forgotten version of the mod will come out. So far I haven't found a reasonable way to get to 1000 pop. All the other mods I have seen use triggers to remove the pop from units so it is an inaccurate count out of 200 or I have to change my files. It would go awesomely with this mod.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 16 2014, 9:37am replied:

We are now using the UserPatch, which raises pop limits to 1,000. :)

+1 vote   reply to comment
Lesur Jun 19 2014, 3:43am replied:

How do I get UserPatch? I'm new to modding and non-disc related content.

+1 vote     reply to comment
Lesur Jun 14 2014, 2:50am says:

A few problems. I was playing All techs with Mordor and couldn't get all the alliances (had I known beforehand I would have gone Mirkwood or Ereigon, Dwarves rule) and after getting some alliances (one that is not Alliance to Gondor) a Gondorian Knight replaced my walking tower (the Olphânt thing) and some units were replaced with ones from different alliances, not just adding new units. I was a bit disappointed that some which had 2 techs available but you could only choose one allowed both but not upgrading Marksmen using Longbow and Steelbow. I didn't get Longbow :(. Also, AI is hacked. I did a free for all and every single unit attacked my simultaneously.

+1 vote     reply to comment
ToME-Team Creator
ToME-Team Jun 16 2014, 9:33am replied:

We are aware of the bugs and have fixed them all. :)

+1 vote   reply to comment
Lesur Jun 14 2014, 2:58am replied:

Soz. Forgot to add that Horses and Ox don't remove the gold from your stockpile. They say gold and wood but only wood is removed. A pity it doesn't effect sheep... Infinite food.

+1 vote     reply to comment
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Age of Empires II: The Conquerors Icon
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Released Dec 2012
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Highest Rated (4 agree) 10/10

Excellent game. Units are have amazing detail. I don't like the design of the Elven buildings but hey, that's just opinion. I haven't noticed any glaring glitches. **Just a few problems... After opening the game a few times, it stopped playing 'Lord of the Rings main theme' and replaced it with the standard medley. I suppose that if I reinstalled it, it would work just fine but I'm far too lazy. I noticed that Rohan, as an AI, will build the Hornburg rather than the standard castle for that type…

Dec 30 2012, 8:41am by Black__Mesa

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