Note: This is the ModDB profile for the Tales of Fyrndell Tech Demo to be showcased as a mod for The Elder Scrolls IV: Oblivion. The tech demo will be the first 30 minutes to 1 hour of the full game, and will be created to give a glimpse of the story, show off our AI, and display the technology we are working on for the full game of Tales of Fyrndell.
We will not be showcasing a "tutorial level." It will be the full-blown introduction to Tales of Fyrndell, completed to perfection. The Tech Demo is meant to entice investors, interest gamers, and add innovation to a lackluster suite of gaming genres.
We will be releasing Tales of Fyrndell: Tech Demo by June 2007. Work is well underway. Sit tight ;)
The Story
Fyrndell is a land in strife after the Ten Year War. You play as a general under the Kingdom of Trythia as your forces finally take the upperhand in the war, all to unveil the true meaning for all the death and destruction, and to stop the evil forces opposing you.
Trythia--a kingdom that has been at war for ten years, with its enemies getting closer and closer to the capital as each day passes. As the end of the war nears, Trythia's Supreme General unleashes his fury. The Black Legion leaves the Trythian capital, smashing through enemy fortifications while retaking land.
As one of the Supreme General's subordinate commanders, you must take your legion to towns and villages in Trythia, retaking them one-by-one. As the land is retaken and power restored to the kingdom, Trythia goes on the offensive, pushing into enemy land.
Arriving at an enemy city close to the border with Trythia, you witness the Black Legion's power--your Supreme General ravages the enemy city, killing every creature in sight. As the city burns to the ground, the Black Legion--and other friendly legions--move deeper into enemy territory, ravaging and murdering across the land. On this path of conquest and obliteration, you uncover something about the Supreme General--and your country--that sends shivers through your spine and goosebumps on your arms. All is not as it appears, and your world is torn upside-down.
The Game
Tales of Fyrndell is to be a technologically-advanced first-person real time strategy game, wherein you play the role of a general in first-person view, commanding your legion and strategising attacks against the enemy. Tales of Fyrndell will be released episodically, for a planned $30 for 10 hours of gameplay. The decision to release this episodically guarantees the fact that we can keep up with current technology while still progressing the story.
We are currently modifying Oblivion to present our tech demo upon. Gamebryo, the engine powering The Elder Scrolls IV: Oblivion, provides us enough technology to develop our tech demo upon, and the Construction Kit generously provided by Bethesda ensures we are able to create a tech demo in a quick amount of time with small resources.
The design document is not currently completed. The game has been in planning since early 2004 by Dan and Josh Mattia, and its completion will be the highest point in Dan's life. Overdrive Games is passionate in delivering the best experience possible, utilising technology and hardware to its fullest.
Who is this being developed by?
Tales of Fyrndell is being developed by Overdrive Games, a division of Game Overdrive.
0 comments by quellmyapathy on Dec 17th, 2009 digg this super bookmark
Just a brief update on the status of Tales of Fyrndell, which was put on a very long hiatus due to lack of resources and time:
I still fully intend on developing this as a mod or game at some point in the future, and am constantly working on developing the story and the game's overall design. I have many ambitious ideas for what I want to achieve in this project, and it may be years before it's released, but I assure you that it will be an incredible game.
I had to put Tales of Fyrndell on hiatus to focus on my life and other projects since I could not handle the time commitment or required resources of the project at the time. However, the turbulence of my personal life has now calmed down enough to allow me to take this project where I want it to go.
This summer I intend to move to Los Angeles to continue my higher education and work on building my portfolio. I am aiming to become a professional writer and game designer, and will be able to commit much more time and resources to Tales of Fyrndell.
Thanks to everyone who's written and commented about this project. The goal of this project is to create an innovative, exciting and story-driven franchise that takes full advantage of modern technology while causing its audience to think critically during each and every play-through.
Thank you,
-Dan Mattia
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We're still looking at engines, and making our own is one of our options. However, this probably won't happen until AFTER we finish the tech demo.
Tales of Fyrndell isn't separated into "modes"--there's no gap between FP and RTS. I can't say anything right now regarding what I mean, but you'll see soon enough.
Thanks for your feedback!
A Press Release regarding the engine change will be posted tomorrow.
I suggest making your own engine. Offset is too advanced for RTS, it barely runs FPS withouth lag...RTS with thousands of units, not happening.
Bytheway your game sounds a lot like Rise&Fall Civilizations at War, you can be in hero mode and fight alongside your men in there too... well either way, best of luck, hope the game turns out good. I wont mod watch yet, i aint impressed enough.