Chose your fate. Who will you be? A Knight? A Bandit? A King? Or a Dark Lord? In Tales of A Forgotten Realm, the only one who can decide that is you... |Officially the most popular NWN modification on Moddb| ATTENTION: THESE MODS REQUIRE CEP V 2.4
Guess what? We have one more patch incoming. Take a look at this article to find out all the new, exciting features in this new patch.
Posted by Also_known_as_Peter on Aug 3rd, 2011
It's been quite some time since the release of The Lowland General 2. We've already released a patch to it, and it seems to have met modest success. Now, we are working on the Final Version of this acclaimed module. There's a lot of changes in this new version. Everything, from scenarios to dialogues and back again to items and characters have been revamped. Other than that, a number of new, never before seen features have also been included, as, for example, the new LightShy AI routine for creatures afraid of light (trust me, carrying a torch or a lamp is much more important now.); a new way the game handles lore: now many of the in-game items have in-universe connection, and even to other modules of the community, such as The Scroll of Tivuum; the game has also been revamped to increase the connection between the Tales of A Forgotten Realm Saga and the Dungeons & Dragons lore and settings (specifically the Forgotten Realms Setting). I would also like to name a few other changes, but that would simply spoil the surprise. All I can say is: Exploring is something much more important and rewarding now.
Stay tuned for more news and the very, very close release of:
The Lowland General 2 V1.02
Also, stay tuned for:
Crowley's Magnificent Adventure