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Epic-RPG Crowley's Magnificent Adventure slated for 2014 release!
Posted by KnightofEquulei on Dec 27th, 2013
Merry late Christmas to you all, God bless and a happy new year! Many of you are probably wondering what Crowley's Magnificent Adventure is as you are probably new to it, the last update was a year and six months ago after all. So instead of getting to the new parts I'll begin with explaining what CMA is. Please bear with. This is perhaps one of the most unique mods for Bioware's Neverwinter Nights.
Crowley's Magnificent Adventure is an epic-RPG. I use the term "epic" because it's a lengthy saga with a huge emphasis on story-telling and characters. Player's assume the role of a drunk adventurer named Crowley (who can actually become a Drunken Master/Warrior which is a very legitimate class in Dungeons and Dragons) who is dragged (yes literally dragged from his drunken stupor in a pub) into a story of epic fantasy proportions filled with high mountains, magic, crazy wizards with magical clones and dragons! Sound fun? Good but there's much more to it than typical high fantasy elements. The most amazing part of this story is that Crowley is later thrust into reality. As the player sobers the "lightness" and "fun" of the story fades as aspects of the story turn much darker.
Although the story takes place on the world of Toril (world of Dungeons and Dragons for those unfamiliar with D&D) and is filled with high fantasy from all the different races and magical creatures this doesn't exempt the story from darker and mature elements. Indeed many of the darker elements cover human nature, politics and topics ranging from domestic violence to mental illnesses such as personality disorders. Sound off-putting now? Don't leave yet! That's the fun part of it! Crowley develops as a character through this thirty hour story that it turns from an epic high-fantasy with comical elements to what becomes a truly serious story where Crowley has to wake up to the harsh reality of the land he exists in.
Although Crowley, as a character, is quite comical and even during the darker sections of the story there will be comical elements and some hilarious party banter. The player can also choose to keep Crowley as a drunk instead of overcoming his alcoholism or can even exist somewhere in between. Despite being limited to a pre-set character the role-playing options are immense with the player being able to choose Crowley's view on many different subjects as well as perform actions which would further reinforce him as a character. The structure of the story means that it's your actions and choices which develop Crowley as a character as the story progresses. My Crowley ended up from a sarky drunk to a true knight in shining armor who was ready to sacrifice himself for the greater good and/or the lives of his friends who was all about glory, honor and camaraderie. Indeed my Crowley considered his "party" his family and the player later gains a fort in which all the companions they've recruited will be stationed in.
So now that I've explained the general gist of things. Let me also mention that this is a party-based RPG. Companion interaction is also a very big feature of this mod. The mod isn't just about Crowley. It's also about his companions whose own stories unfold across the course of the game. Crowley will have many chances to interact with companions and the player will go through debates, drinking games, romances, arguments, agreements and playful banter with these characters who will each have a view on one another even impacting one another in some ways. Take Amelia for example...
This is just one companion out of nine in total (including Amelia). All are fully developed deep characters. Other than adding more to the story and immersion, companions are also essential to winning tough battles. Only three can be managed at a time meaning the others recruited would have to stay behind at Crowley's fort. Speaking of battles, not all options lead to battle and the player will have more than one way to deal with an obstacle as shown in the following screen...
As for the world: it's semi-open world but non-linear for half of the game. The first half of the game is divided into chapters but the areas in those chapters are non-linear. The second half is open where you can go anywhere at once. Being chapter based means that your choices and the aging of the world can be seen. When you return a city or town it will be different as the story progresses and as your choices impact the fate of characters and places. The land you explore is known as Devron and the player will venture across and through swamps, woods, evil forests, forgotten crypts and dungeons, high mountain paths, rural countrysides, great cities and forts, the underdark, the frozen north and enchanted forests.
It isn't just the world that is incredibly detailed too but all that exists within it. If you adventure through a dungeon or cave then the chances are, you'll find a legendary or famous weapon which will have its own lore and background associated with it. This detail isn't just limited to items too but to NPC's throughout the game world. Even the non-companions have progressing stories which unfold over the course of the game. This doesn't just deal with the major NPC's but some minor NPC's too who might only say one or two sentences to you but have deep story-lines associated with them that you will see played out as an observer.
Being set in the same world and universe as Pool of Radiance, Baldur's Gate, Planescape and Neverwinter Nights you can expect Crowley's Magnificent Adventure to share the same lore and history. Not only will it share the lore but it will be accurate to it too and even involve numerous parts of it such as the battle between the followers of Ilmatar (who Crowley can join) and the followers of Lovitar.