Hello to all our mod watchers , and those who randomly stwomped them in here.
First the good news - The mod is going along pretty well , as of mapping so the concepts so much much. We are preparing a media update featuring some of the new photos and a video.
Now the BAD news - As you may know , valve has updated the SourceSDK wich completly broke hammer , if you have this problem already fixed , congrats , im working my ass out to find a fix for this problem. Well , like we all know , Valve can really fak up things with only pressing one button and the entier mod has a break.
We hope that this will not be a permanent problem so we can continue on our mod again , and give you some fresh media from the oven , i mean from the Mod. If you know what i mean. So , just be patient , it will be all good , but for now , we have a quick stop.
Ok that was all , thank you for your time and again SORRY for the slowdown.
-Frohman11
Yeah the same for me. But there is a fix you can use. Until valve is comming with a new update.
Mirror.cazzaserver.com
And read the readme.txt :)
Thx for the tip , but i found a another way , we copied the mod files to the Tf2 folder, tf2 has the only one running Hammer Engine , but its still goin slow.
This problem happend only with Orange Box's Engine. =\
And our mod uses the OBS.
Then use the standard HL2 for temporarial work and then open it later on in OB to finish it up...
Were now using the Tf2 Engine , the ep1E is a bit of too old for some things , like it wont save the prop_dynamic setting for the menu.