Tactical Fleet Simulator 3G (v2.6.0)
Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator (3G)Homeworld 2 mod | Released Jul 1, 2009Tactical Fleet Simulator 3G Mod Description: TFS Features: External Links / Files:
Latest News: New Factions for TFS 3G (10/16/09)
0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark Neo-Taiidani Imperial State Caylian Federation Artists Needed for Texturing Models
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Tactical Fleet Simulator 3G (v2.6.0)Jul 03, 2009 Full Version 7 commentsTFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...
Tactical Fleet Simulator (v2.5.5)Nov 07, 2008 Full Version 14 commentsTFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.
Tactical Fleet Simulator (v2.5.2)Aug 13, 2008 Full Version 10 commentsTFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.
TFS v2.5 Map Pack (updated: 11/5/08)Nov 12, 2005 Multiplayer Map 0 comments(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.
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Several game-balance problems (especially annoying are droid fighters), minor bugs (like Monitor armor upgrade reducing initial value).
Severe hit to graphics processing (giving missiles to allmost every ship in game is not such a good idea when flight trails ARE ENABLED. I dramatically increased frame rate by reverse evgineering Your mod a bit - it was a HINT for future release).
At first confusing ship stats buildup (all those abrevations reduce enjoyment and give a headache - the range markers are superb though, very comfy).
The second good thing is that this mod can be played in campaign mode ... not too many support that gameplay type. I also suggest to use more modular tech tree in future releace (i.e. some basic chassis can be built in motherhip or other station and afterwards different weaponry can be attached. You used it only on some capital ships, why not on minor ones too?
An finally - keep up a good work ... FASTER, it´s a year 2006 allready guys!
This mod looks good
Hey guys
I'm new at this so please help me out. How do you retrieve the dreadnaught in single player game with the new TFS Mod? Maybe I didn't pay attention somewhere, but I really don't know how to do it.
Thanks
I'm having trouble loading a game in Skirmish mode. Every time it gets to Scarscript it crashes. It probably is something stupid that I haven't thought about doing, but if someone could help me that would be great. I've seen this mod and have to say it seems impressive.
i luv dis mode, i could not belive the amount of fire power put into it all :O
but what i think would be a great addition to hw2 is the progenitors ;)
When i first heard about this mod, i didn't have much hope for it (seeing as how the basic Homeworld 2 laughed maniacally at how weak your fighters/bombers are.) and upon first look, It seemed to complicate the mess of wondering what ship to build. But after testing it out for one game, i was convinced that this was a keeper. everything felt almost perfectly balanced, and fighters/bombers finally have a meaningful role instead of just harrassing other fighter squadrons and picking off resource collectors. As fleetmaster said, the long range missilers add dimensions to fighter rushing. This is a must-have Mod for Homeworld 2!
Awsome modd. Much more better than the origional HW2. I consider this to be the elite version... noobs use the origional to get ready for the hard-play. Its a little complex at first, but now I have the hang of it. Thanks Battlecry.
By Kanann | Wed 7th Dec, 2005 @ 6:11:52pm
Wow, I am truly amazed with this mod. I just downloaded the TFS v1.8 version, and I am speechless. This is defiantly how Homeworld 2 was meant to be released, I love the new ships, they make the strategy much more complex. I also like how ships have a more decent amount of weapons; it actually feels like a battlefield now. And another really nice thing about this mod is that fighters are no longer underpowered as they were in the stock Homeworld 2.
This is defiantly the best mod for Homeworld 2, and this is how the game should have been in the first place. Great job.Big Grin! :thumbup:Thumbs Up! Thumbs Up!
Im not sure why, but when the load bar gets to the last bit before finishing, it crashes my computer. Maybe its too graphics intensive or something, but I got it to work on VaygrBT v. Vaygar on the Hiigara map, but it crashes on every other map/race combo. Any ideas?
It seems that the reason for the lags was probably because i was trying out Point Defense System Single Player and the Original Homeworld 2 single player at the same time as TFS single player. I just wanted to get a taste of how they were all different but it seems that it was causing the conflicts because i reset the entire single player campaign and am playing only TFS and i haven't encountered the problem again.
Thanks for whoever was looking into it.