Tactical Fleet Simulator 3G Mod Description:
Tactical Fleet Simulator (TFS) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. The large selection of units and the high attrition rates combatants suffer greatly enhances the tactical level of gameplay while still retaining real-time strategy elements. Recurring themes are quasi-modern air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles which requires one to be familiarized with specific acronyms and unit types to maintain flexibility. All of this simulates a more immersing, realistic, adrenaline-soaked game experience that the stock version of Homeworld2 failed to deliver. TFS provides Homeworld2 with a relatively balanced, stable and much desired militaristic look and feel.

TFS Features:
The provision of new, more complex strategies and tactics.
 Split-second decisions of what units to build and when to deploy.
 Exhausting battles add to the fatigue of simulated combat.
New ships, weapon systems, abilities and attack behaviors.
 Dynamic weapon systems, unit mobility and far more realistic three-dimensional movement.
 A vast and complex unit selection, each with differing or a slight variance in their role.
New game modes and game options prolong the entertainment factor.
More realistic weapon damage relative to ship armor/health.

External Links / Files:
Tactical Fleet Simulator Discussion Forums
Tactical Fleet Simulator Database (Wiki)
Tactical Fleet Simulator Add-On (Download Links)

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Light Missile Cruiser New Fighters FF/B-11E Interdiction Bomber
Blog RSS Feed Report abuse Latest News: New Factions for TFS 3G (10/16/09)

0 comments by Battlecry on Oct 16th, 2009 digg this super bookmark


Neo-Taiidani Imperial State
(Concept design and models by Battlecry) The Neo-Imperial Taiidan State has emerged from the Vaygr Federation as a semi-autonomous faction after the great war. Among their priorities is the reconstruction of their interstellar empire on a new basis. While nominally still a faction of the greater Vaygr federation, the new Imperial state is moving to
secure full autonomy and dissolve the Vaygr into a loose confederation of spacefaring civilizations. Among its first acts was the establishment of a vast spacecraft and weapon design and production agency enabling the development and mass production of craft more advanced than the standard Vaygr combat craft. The new Taiidan empire has taken advantage of various Vaygr technologies such as pulse-laser cannons and advanced missiles, further refining them to their specifications resulting in advanced micro-missile technology and improved traditional Taiidani weapon systems as mass drivers.

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Caylian Federation
(Ship design and models by Flogger23m) The Caylian are a spacefaring civilization from the outer rim with technology comparable to standard Hiigaran and Vaygr ships. Caylian doctrine places an emphasis on high-powered plasma-based weaponry and agile frigates.


Artists Needed for Texturing Models
We are currently seeking individuals who can texture our ship models. Send me a PM if you are up to this task.

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Tactical Fleet Simulator 3G (v2.6.0)

Tactical Fleet Simulator 3G (v2.6.0)

Jul 03, 2009 Full Version 7 comments

TFS v2.6.0 public beta2 (9/15/09). This is the first release of TFS 3G; the mod is still in the development phase but this release is stable and fully...

Tactical Fleet Simulator (v2.5.5)

Tactical Fleet Simulator (v2.5.5)

Nov 07, 2008 Full Version 14 comments

TFS v2.5.5 (1/24/09). If you are using a Macintosh computer, download the TFSv2.5.m version. Changes from v2.5.3 are listed below.

Tactical Fleet Simulator (v2.5.2)

Tactical Fleet Simulator (v2.5.2)

Aug 13, 2008 Full Version 10 comments

TFS v2.5.2 (8/14/08). If you are using a Macintosh computer, download the TFSv2.5.m version. Click below for more information.

TFS v2.5 Map Pack (updated: 11/5/08)

TFS v2.5 Map Pack (updated: 11/5/08)

Nov 12, 2005 Multiplayer Map 0 comments

(UPDATED: 11/5/08) Map package containing maps from the TFS v2.5 mod. These maps are compatible with all other versions of Homeworld2.

Comments  (180 - 190 of 202)
Pipboy-Approved
Pipboy-Approved Feb 15 2006, 9:57pm says:

Several game-balance problems (especially annoying are droid fighters), minor bugs (like Monitor armor upgrade reducing initial value).
Severe hit to graphics processing (giving missiles to allmost every ship in game is not such a good idea when flight trails ARE ENABLED. I dramatically increased frame rate by reverse evgineering Your mod a bit - it was a HINT for future release).
At first confusing ship stats buildup (all those abrevations reduce enjoyment and give a headache - the range markers are superb though, very comfy).
The second good thing is that this mod can be played in campaign mode ... not too many support that gameplay type. I also suggest to use more modular tech tree in future releace (i.e. some basic chassis can be built in motherhip or other station and afterwards different weaponry can be attached. You used it only on some capital ships, why not on minor ones too?
An finally - keep up a good work ... FASTER, it´s a year 2006 allready guys!

+1 vote     reply to comment
SUPER_SONIC
SUPER_SONIC Feb 8 2006, 12:09am says:

This mod looks good

+1 vote     reply to comment
mightyman
mightyman Jan 21 2006, 11:29pm says:

Hey guys
I'm new at this so please help me out. How do you retrieve the dreadnaught in single player game with the new TFS Mod? Maybe I didn't pay attention somewhere, but I really don't know how to do it.
Thanks

+1 vote     reply to comment
Lonewolf1234
Lonewolf1234 Jan 14 2006, 9:38pm says:

I'm having trouble loading a game in Skirmish mode. Every time it gets to Scarscript it crashes. It probably is something stupid that I haven't thought about doing, but if someone could help me that would be great. I've seen this mod and have to say it seems impressive.

+1 vote     reply to comment
Predx
Predx Dec 22 2005, 7:30am says:

i luv dis mode, i could not belive the amount of fire power put into it all :O
but what i think would be a great addition to hw2 is the progenitors ;)

+1 vote     reply to comment
Wallaby
Wallaby Dec 9 2005, 11:27am says:

When i first heard about this mod, i didn't have much hope for it (seeing as how the basic Homeworld 2 laughed maniacally at how weak your fighters/bombers are.) and upon first look, It seemed to complicate the mess of wondering what ship to build. But after testing it out for one game, i was convinced that this was a keeper. everything felt almost perfectly balanced, and fighters/bombers finally have a meaningful role instead of just harrassing other fighter squadrons and picking off resource collectors. As fleetmaster said, the long range missilers add dimensions to fighter rushing. This is a must-have Mod for Homeworld 2!

+1 vote     reply to comment
Spencer123
Spencer123 Dec 8 2005, 4:46pm says:

Awsome modd. Much more better than the origional HW2. I consider this to be the elite version... noobs use the origional to get ready for the hard-play. Its a little complex at first, but now I have the hang of it. Thanks Battlecry.

+1 vote     reply to comment
Kanann
Kanann Dec 7 2005, 6:17pm says:

By Kanann | Wed 7th Dec, 2005 @ 6:11:52pm
Wow, I am truly amazed with this mod. I just downloaded the TFS v1.8 version, and I am speechless. This is defiantly how Homeworld 2 was meant to be released, I love the new ships, they make the strategy much more complex. I also like how ships have a more decent amount of weapons; it actually feels like a battlefield now. And another really nice thing about this mod is that fighters are no longer underpowered as they were in the stock Homeworld 2.
This is defiantly the best mod for Homeworld 2, and this is how the game should have been in the first place. Great job.Big Grin! :thumbup:Thumbs Up! Thumbs Up!

+1 vote     reply to comment
fu12
fu12 Dec 5 2005, 6:15pm says:

Im not sure why, but when the load bar gets to the last bit before finishing, it crashes my computer. Maybe its too graphics intensive or something, but I got it to work on VaygrBT v. Vaygar on the Hiigara map, but it crashes on every other map/race combo. Any ideas?

+1 vote     reply to comment
nmm_raza
nmm_raza Dec 5 2005, 12:21am says:

It seems that the reason for the lags was probably because i was trying out Point Defense System Single Player and the Original Homeworld 2 single player at the same time as TFS single player. I just wanted to get a taste of how they were all different but it seems that it was causing the conflicts because i reset the entire single player campaign and am playing only TFS and i haven't encountered the problem again.

Thanks for whoever was looking into it.

+1 vote     reply to comment
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Platform
PC
Developed By
Battlecry
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Official Page
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Release Date
Released Jul 1, 2009
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Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
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Last Update
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