Tactical Fleet Simulator third generation (TFS 3G) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles.
Tactical Fleet Simulator v2.5.5 and v2.5.3 Public Beta released.
Posted by Battlecry on Nov 11th, 2008 digg this super bookmark
Tactical Fleet Simulator v2.5.5 Full
Updates for both the PC and Mac versions are available for download. The third level in the single-player campaign has been successfully tested to verify it is passable without any bugs. Attached here is a recording of the game where I successfully passed the third level without issues.
How to pass level3 on TFS (.avi)
Tactical Fleet Simulator v2.5.3 Beta
The TFSv2.5.3 public beta has been released, a comprehensive list of the changes from TFSv2.5.2 is available on the download page. This work-in-progress development is intended to be the first step of streamlining the traditional units and game balance, and might result in the removal of some units.
In the near future, I will allow the fanbase to decide what proposed changes they want implemented through polling via forums. The benefits are twofold; first off, it will allow me to hear and respond to more diverse opinions on how the game should be balanced, and secondly, it helps me decide on what minor, ship and research-level changes I should implement based on my proposals.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.