******* NOTE: On the Desura page, please be sure to download 'Full Tactical-Expansion V1.1 Installer", as this will eliminate the Desura installation issues. ******* This mod enhances the things that make Crysis great, and adds a number of new things. New blood effects, bullet drop and penetration, 22 new ammo types, and more weapon changes than I could list here. Armored vehicle have different ammo types. The US Tank gets SABOT, HEAT, and Canister shells. The NK Tank gets HEAT, SABOT, and AT-11 Missiles. The APC's get HEI-T (normal) shells and Canister shells for the cannon, and the TOW missiles are now player guided. Weapons are more versatile, for example the Gauss Rifle can destroy any vehicle and can shoot through concrete walls. The SCAR with all the different attachments and 40mm grenade types can be used in any situation. Also included are Fortran's Barrett M107, and Rad15's advanced AI, used with permission of the respective creators.
Really nice mod. :)
I love those high-tech weapons and ammos! And I can customize them more ways than in the original game! Though I don't like the idea that I can carry so many weapons, almost like a walking-armory...
This is how Crysis is meant to be played, this is perfection. Although sound design is weird, most of sounds don't give that "boom" as author meant to do, but they are rather annoying, you need a time to get used to them. Everything else is awesome. I adore balance changes too, fair challange. Love easter eggs. Because of tons of additions this mod has huge replayability value. 10/10.
Very fun mod, lots of new weapons and attachments (perhaps too many new attachments) among other minor improvements, the blood effects and improved AI (even though I don't seem to notice what the real improvement is most of the time, since they continue to get on my nerves dodging my bullets around), this mod makes combat a lot more appealing and brutal, its fun and every Crysis fan should try it out.
But theres still flaws that mildly bother me, the repetitive firing sounds, get on my ears pretty quickly, and since were talking about tactical expansion, some nanosuit tweaking would also been nice, for instance improving the armor mode which still drains completely with just one hit, making it still too hard to have a conventional firefight without using many of the suits abilities. Other than that the new weapons could use some improvement on the animation department, they models themselves are good and fitting but the animations are simplistic, leaving a lot of room for improvement.
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