*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Jul 27, 2012 Full Version 33 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Mar 5, 2011 Full Version 43 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Post comment Comments  (480 - 490 of 637)
hargreave
hargreave Jun 13 2011, 3:56pm says:

I would say a realy big thanks, kilroy.

It works perfect and i must say: absolut great job !

mfg Hargreave

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 13 2011, 9:23pm replied:

You're welcome hargreave. I'm glad you like it and thanks for the feedback.

+1 vote   reply to comment
RexMcCoolguy
RexMcCoolguy Jun 13 2011, 12:36pm says:

Uhh.I registered to ask for some help.
I got pretty confused at using the editor because the link to crytools doesn't work anymore and the editor just crashes when I load up the maps.Is there any way I could get a working levels.pak file somewhere or should I just give up :(

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 13 2011, 2:35pm replied:

In this case just do plan B. It's buried somewhere in these comments but here it is.

1-Ensure you have a backup. Can't stress that enough.

2-Go to "Crysis/mods/Tactical-Expansion/Game/" and copy the "levels" folder inside to the "Crysis/Game" folder, overwriting the files.

3-Now load the *normal* sandbox and do the open level + export procedure. You won't see the new objects in the editor, and you'll see lots of yellow spheres, but when you load the mod in the game it will work fine.

One other thing, if the editor is still crashing try changing the editor config spec (there's a button along the top) to low. No idea what your computer is, but if you can barely run the game the editor will struggle.

+1 vote   reply to comment
hargreave
hargreave Jun 12 2011, 12:42pm says:

So

I found a mistake into my folder structure. The entire Folder was in the Mods folder not only the Tactical-Expansion folder.

But it doesend work. In the editor i can see the 20mm weapon. But if i start the game there is only a big yellow ball. So the claymore mine isnĀ“t possible to use. There is always this red "X". And there is no kind of new ammounition

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 12 2011, 4:13pm replied:

That's steam being annoying. The mod isn't loading for the game, but it is for the sandbox.

First go to the "library" tab in steam and right click on the game. Click "properties", then click "set launch options".
Then type the same thing you added to the editor shortcut target field into the window that comes up.
This will make the mod load every time you launch the game, so you'll have to undo this procedure to play the normal game or other mods.

+1 vote   reply to comment
hargreave
hargreave Jun 12 2011, 4:25am says:

So

I reinstall the game from steam. Download seven GB and try another Install of 1.2. But I read in steamforum about an mistake of steam. Steam didn`t show which patch it has install. The Version number 1.1.1.5671 (or something like that) is the aktuell Version.

i have make a screenshot of the errorreport if i opend a map with the modificed editor.exe

Imageshack.us

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 12 2011, 4:51am replied:

That error report looks pretty typical. All the maps have errors, even without a mod loaded, so that's nothing to worry about.

Now, with steam, the game automatically updates, that way you should have the correct version.

That being the island map, the fastest way to test if the mod is loaded would be to fly to the area with the bonus objective. Look on the wooden platform for a stack of metal ammo boxes, you should see a bunch of different ammo pickups on top of it. You should also see a 20 mm cannon in the corner of the platform like what is shown here:

Moddb.com

You could also just press control + G, switch to your pistol. It should be very different.

(Note: I need to go to bed now, so it will be a while before I'm back on here)

+1 vote   reply to comment
hargreave
hargreave Jun 12 2011, 3:40am says:

tja the reinstall didn`t work. The same error and i think Tcatical Expansion works only with 1.2 ?

+1 vote     reply to comment
hargreave
hargreave Jun 12 2011, 1:55am says:

Yes i have the steam version.

And i found too, that it should help to reinstall the game. But to download 7 Gigabiyte need a bit time ;)

+1 vote     reply to comment
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Platform
Windows
Game
Crysis
Developed By
Kilroy357
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Release Date
Released Mar 4, 2011
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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011, 9:42pm by kijebe

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