*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.


-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.


-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.


-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Jul 27, 2012 Full Version 25 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Mar 5, 2011 Full Version 42 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Post comment Comments  (480 - 490 of 631)
hargreave Jun 12 2011, 4:25am says:


I reinstall the game from steam. Download seven GB and try another Install of 1.2. But I read in steamforum about an mistake of steam. Steam didn`t show which patch it has install. The Version number (or something like that) is the aktuell Version.

i have make a screenshot of the errorreport if i opend a map with the modificed editor.exe


+1 vote     reply to comment
Kilroy357 Jun 12 2011, 4:51am replied:

That error report looks pretty typical. All the maps have errors, even without a mod loaded, so that's nothing to worry about.

Now, with steam, the game automatically updates, that way you should have the correct version.

That being the island map, the fastest way to test if the mod is loaded would be to fly to the area with the bonus objective. Look on the wooden platform for a stack of metal ammo boxes, you should see a bunch of different ammo pickups on top of it. You should also see a 20 mm cannon in the corner of the platform like what is shown here:


You could also just press control + G, switch to your pistol. It should be very different.

(Note: I need to go to bed now, so it will be a while before I'm back on here)

+1 vote     reply to comment
hargreave Jun 12 2011, 3:40am says:

tja the reinstall didn`t work. The same error and i think Tcatical Expansion works only with 1.2 ?

+1 vote     reply to comment
hargreave Jun 12 2011, 1:55am says:

Yes i have the steam version.

And i found too, that it should help to reinstall the game. But to download 7 Gigabiyte need a bit time ;)

+1 vote     reply to comment
hargreave Jun 11 2011, 11:56pm says:

first thanks for the fast answer.

I heard right what you say. I have version 1.1.... but if ich try to install Patch 1.2 i get a error and a code "1642"

i first should found a solution ...

+1 vote     reply to comment
Kilroy357 Jun 12 2011, 1:21am replied:

Do you have the steam version?

Otherwise the only way to fix that error is, unfortunately, to reinstall the entire game. The only info I found on the error says that's the only thing that fixes it.

+1 vote     reply to comment
hargreave Jun 11 2011, 4:18pm says:

Hello Kilroy,

I have problems to install your mod. For now i only read good feedbacks ;)

So my Problem:
At First I change the targed of the editor.exe shortcut. Like it is explained in teh Readme. I start the editor und open a Level. So and now there is a huge error report. "cannot found ammountion ..." But there is still the weapons they exist in the game later but not the new weapons.
I Install 32bit and 64bit version of VS2010 Redistributable.
I dont know what I had made wrong.
Please help

Mfg hargreave

+1 vote     reply to comment
Kilroy357 Jun 11 2011, 9:52pm replied:

Do you have the latest patch of the game, 1.2 or 1.21?

Also, check your folder structure. Did you copy the "Tactical-Expansion" folder to the mods folder?

Reason I ask is if you copied the "Tactical Expansion Mod V1.0" folder, which contains the correct folder, there could be all kinds of problems.

+1 vote     reply to comment
michael_gears May 29 2011, 4:13pm says:

I found a command "e_time_of_day" that sets time of day, it is very neat.
You must be in -DEVMODE, press ~ to open console enter e_time_of_day 0100 to 2400 and you are set.

+1 vote     reply to comment
michael_gears May 28 2011, 11:59pm replied:

I found Real Lifesis and frankly I do not like the look. What I want is to change original time of day to night just like the Relic mission.

+1 vote     reply to comment
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Released Mar 4, 2011
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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011, 9:42pm by kijebe

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