*IMPORTANT NOTE CONCERNING DESURA*: Desura should work now, so long as you download the full installer instead of DL/installing through Desura.

The full change log is 18 pages long, but here is a highly summarized list of the mod's features, omitting details like damage changes.

Full details can be found here: Crydev.net

Note that the full change log is very, very long (>90,000 characters). It will take some time to read but it's worth it.

Should you decide to download this, please be sure to read the installation info, which is in a separate "readme" file.

**Note**: There's a mistake in the install info. "Assault" should be "Harbor" instead. You're not missing a level.

**IMPORTANT Note**: Do not use the in-game mod loader to load the mod, as it does not work properly for DLL mods. Use a modified shortcut or the CryTools launcher.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-New blood effects added for all weapons, including explosive direct hits.

-Ballistics changes. Tracer effects, bullet drop and working penetration with exit decals.

-AI enhanced with Rad15's AdvAI mod, used with permission.

~~~~~~~~
Weapons:
~~~~~~~~

-Increased player ammo capacity for most weapons.

-Added High Velocity Ammo to SMG.

-Added Armor-Piercing Incendiary ammo and Tranq ammo to SOCOM.

-Added Incendiary ammo to the SCAR itself.

-Added new types of 40MM GL ammo to both assault rifles. These include seven colors of smoke, thermobaric grenades, singularity anti-tank grenades, nuclear grenades, and flechette canister shells.

-Added "Tactikill" attachment to both assault rifles, makes Tactical attachment kill instantly instead of putting enemies to sleep. Note: Not a replacement. You can choose between "sleep mode" and "kill mode" in game.

-Added FRAG-12 and Slug ammo to the shotgun.

-Added Armor-Piercing Incendiary ammo and Silencer to the DSG-1.

-Gauss Rifle now capable of destroying all vehicles. Also added Anti-Tank ammo to do it more efficiently.

-Firepower of Hurricane significantly increased.

-Added Barret M107 .50cal Sniper Rifle. Courtesy of Fortran, this is perfect for heavy-duty sniping activities. Has M33 Ball, M23 Incendiary, and Mk211 HEIAP (anti tank) ammo types.

-Added lock on, fire-and-forget fire mode to the LAW.

-Added Remote Nuke.

-Repair Torch now functional in singleplayer.

~~~~~~~~
Vehicles
~~~~~~~~

-Armor less vulnerable to collision and splash damage.

-Vehicle zoom added.

-US Tank has SABOT, HEAT, and Canister shells.

-NK Tank has HEAT, SABOT, and AT-11 guided missiles.

-Both Tanks have considerably more effective machine guns.

-Added Canister shells to APC's, and missiles are now guided.

-VTOLs faster, added AIM-9X Sidewinder missiles.

-Helicopters are now highly vulnerable to direct hits to the engine from the M107 (with Mk211 ammo), Gauss Rifle, and LAW.

-Realistic mass and engine power for armor.

-Many, many other changes....

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WiP TE Warhead Another new one: FNP-45 New M110 SASS
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Tactical Expansion Mod V1.1

Tactical Expansion Mod V1.1

Jul 27, 2012 Full Version 36 comments

Second release of the mod. More guns, a few more ammo types, .50 caliber rounds in truck engines, and better sounds.

Tactical Expansion Mod V1.0

Tactical Expansion Mod V1.0

Mar 5, 2011 Full Version 43 comments

Full version of the mod, most notably including 22 new ammo types, modified campaign levels, bullet drop/penetration, and many weapon and vehicle changes...

Post comment Comments  (480 - 490 of 643)
KuroiChocolate
KuroiChocolate Jun 18 2011, 5:23pm says:

Hello, can you tell me how to install this mod ? I only see changes to the Scope怀at the campaign ?

0 votes     reply to comment
Kilroy357 Creator
Kilroy357 Jun 19 2011, 12:39am replied:

Follow the readme, and make sure you copy the "Tactical-Expansion" folder and not the whole unpacked .rar.
It's all in the readme. If you have a specific question about where something is, feel free to ask.

+1 vote   reply to comment
KuroiChocolate
KuroiChocolate Jun 19 2011, 8:23am replied:

yes, i copy "Tactical-Expansion" folde to Mods, but i can't see any new weapon ? and I need to copy the level folder or not ?
Ex UMP45 or Barret ... etc etc ...

0 votes     reply to comment
Kilroy357 Creator
Kilroy357 Jun 20 2011, 12:29am replied:

Copying the folder is the first part. Now if you want to keep things as simple as possible without modding shortcuts, do this-

1-Go to "Crysis/mods/Tactical-Expansion/Game/" and copy the "levels" folder inside to the "Crysis/Game" folder, overwriting the files.

2-Now load the *normal* sandbox and do the open level + export procedure as describes in the readme.

+1 vote   reply to comment
KuroiChocolate
KuroiChocolate Jun 20 2011, 8:37am replied:

i don't understand this "export procedure as describes"

0 votes     reply to comment
Kilroy357 Creator
Kilroy357 Jun 20 2011, 1:54pm replied:

Ok, that I can help with.
-Start the sandbox, and open the .CRY file of the first campaign level (Island).

-When it's done loading, click off of the error message that usually comes up. Click file in upper-left corner, and then click "export to engine" in the drop down menu. Wait for the process to complete, it usually takes 5-10 seconds and you should see "file changed" messages near the bottom edge of the sandbox.

-Repeat this for the other campaign levels.

+1 vote   reply to comment
KuroiChocolate
KuroiChocolate Jun 22 2011, 10:52am replied:

it you talk "-Start the sandbox, and open the .CRY file of the first campaign level (Island)." --> open file in Main Game Folder or Mods Folder ?

0 votes     reply to comment
Kilroy357 Creator
Kilroy357 Jun 22 2011, 6:29pm replied:

There is only one .CRY file for each level, it's in the main game/levels/level name folder.

+1 vote   reply to comment
KuroiChocolate
KuroiChocolate Jun 17 2011, 3:58am says:

Thanks! Great Mod

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 17 2011, 4:30pm replied:

You're welcome. Glad you like it!

+1 vote   reply to comment
flippedoutkyrii
flippedoutkyrii Jun 14 2011, 12:34pm says:

Incredible mod :)

Will you continue to update this mod throughout the summer?

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 14 2011, 12:59pm replied:

I'm planning to. Currently I'm in the middle of college summer classes.

+1 vote   reply to comment
hargreave
hargreave Jun 13 2011, 3:56pm says:

I would say a realy big thanks, kilroy.

It works perfect and i must say: absolut great job !

mfg Hargreave

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 13 2011, 9:23pm replied:

You're welcome hargreave. I'm glad you like it and thanks for the feedback.

+1 vote   reply to comment
RexMcCoolguy
RexMcCoolguy Jun 13 2011, 12:36pm says:

Uhh.I registered to ask for some help.
I got pretty confused at using the editor because the link to crytools doesn't work anymore and the editor just crashes when I load up the maps.Is there any way I could get a working levels.pak file somewhere or should I just give up :(

+1 vote     reply to comment
Kilroy357 Creator
Kilroy357 Jun 13 2011, 2:35pm replied:

In this case just do plan B. It's buried somewhere in these comments but here it is.

1-Ensure you have a backup. Can't stress that enough.

2-Go to "Crysis/mods/Tactical-Expansion/Game/" and copy the "levels" folder inside to the "Crysis/Game" folder, overwriting the files.

3-Now load the *normal* sandbox and do the open level + export procedure. You won't see the new objects in the editor, and you'll see lots of yellow spheres, but when you load the mod in the game it will work fine.

One other thing, if the editor is still crashing try changing the editor config spec (there's a button along the top) to low. No idea what your computer is, but if you can barely run the game the editor will struggle.

+1 vote   reply to comment
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Platform
Windows
Game
Crysis
Developed By
Kilroy357
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Release Date
Released Mar 4, 2011
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Highest Rated (7 agree) 10/10

the. best. mod. ever

it... completes crysis

the guy is a genius

May 26 2011, 9:42pm by kijebe

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