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TA (Tactical Assault) is a full modification of UT3 which will focus on tactical gameplay, combining arcade style and speed; while utilizing the immense power of the UT3 Engine. The gameplay will be based on squad based team play like top first person shooters such as COD4, Counter Strike and TO:AoT, while still capturing the one man army feel of a Rambo Film! It will pit the Strike Force against Mercenaries in intense round based objectives and stunning scenarios. Tactical Assault offers a wide variety of modern weaponry and beautifully rendered maps. We are hard at work producing new maps that give the right feel for the game, they will reward team play while still allowing opportunities for individuals to shine and capture their glory. If you love action-packed first person shooters with great community involvement, then stay tuned.
Brewery Window
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Model of Window for the upcoming Brewery Map
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great, but the holes are totally unecessary=P anyway awesome^^
Booleans are bad....mmmkaaay.
But i understand why you did add it, since unreal dosnt work that well with lighting and alpha masks.
Booleans aren't BAD if you know how to properly use the tool, but I won't recommend the tool to anyone.
For another 500 polys the collision and lighting will be simplified, but unreal can handle alpha channels just fine for lighting if you set your lights right.
At most this object might only be 1K poly, which isn't bad at all.