Tacos Mod contain 25 new missions, 47 new weapons, rifle-grenade-launchers, flame-throwers, missions set during winter, 11 new items, 25 new ammunition types for firearms, over 60 new textures & more. The mod lean towards historical accuracy, but focuses more on game-play with missions both completely fictional & some loosely based on real events. If anyone think this is worthwhile & want to help out just PM me. Also feel free to give me feedback & your thoughts on the mod.

Post news Report RSS Alpha-5 Coming Eventually

Alpha-5 is about 2/3 complete or so, but stuff happening is delaying it a bit. Working on new video with better quality show-casing the mod better. Multi-Player over-hauled & supported. Single-Player with pause, save & load supported. New campaign.

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It's been a while since Alpha-4 was released, but rushing Alpha-5 seems like a stupid idea, so you have to wait for it. The reason for the long development time on this version is because of 3 things:

  1. It will be the biggest update so far.
  2. The computer used for modding have been changed to a better one.
  3. Life happened.

What's completed for Alpha-5 so far:

  • The map for "Entrenched Mess" was updated. It now has accurate terrain settings (the sea is now sea) & have some more details.
  • 2 new uniform textures.
  • 3 new maps, a new mission & 2 new training missions.
  • 10 new weapons.
  • 2 new helmets.
  • 3 new ammunition types.
  • Multi-Player now supported & over-hauled.
  • American faction was merged with British.
  • British is now Finland-Poland, Russian is now USSR & American is now USA-Gr.Britain.
  • Single-Player is now available through campaign menus.
  • Vanilla missions have been removed from both Single-Player & Multi-Player mission lists.
  • Increased stack limits for 2 ammunition types.
  • Machine-Gun max-range increased from 60 to 75.
  • All campaigns removed & 1 added with 1 mission so far.

The new training missions explain both the mod-specific features & the vanilla game-play, including how to use trains & attach things to them properly.

Multi-Player factions will no longer play the same as each-other, they now have their own pros & cons.

The new campaign have several "hero" characters with full names & some dialogue in the missions, but intentionally placed before & after specific combat events with as few exceptions as possible. The dialogue is also kept a bit on the short side. The characters also have specific roles & some personality, although you can ignore their skill perks & give them whatever equipment you like as usual.

What's planned for Alpha-5:

  • At least 2 missions for the new campaign. (1 finished)
  • A new video better show-casing the mod with better quality than the current ones, possibly intro.
  • Possibly 1 or 2 more training missions.
  • Possibly a new uniform texture.
  • Possibly new back-ground scenes in menus.

The speed at which the mod is being developed is probably going to slow down some in the future, but I have no intention of abandoning the mod at least until the campaign is finished.

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