Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41

This mod was primarily designed to increase the damage values to more 'realistic' values for those people
(like myself) who can get easily bored with games because of the sheer amount of time it takes to complete
things.

I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as
Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I
have improved the majority of them too, some more than others.

However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop
cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take
slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to
Table-top similarities, but are now cheaper & quicker to produce.

Monsterous things, such as the Avatar, have had little improvements to their damage values (apart from
Squiggoth shooty weapons) as they're already powerful. The bloodthirster however has been made tougher
& stronger, like in the Tabletop game, to match or even beat the Avatar.

This mod was made on knowledge I have from the rules of the tabletop miniature game (Warhammer 40 000),
so if you don't know much about the miniature game, then expect a few surprises!
If you're curious, I've also modified the damage-based special abilities & even the special attacks that
some units have access to, some vehicle death explosions have also been tweaked slightly.

--Mod Goals--

In the next few versions, the main additions & changes I wish to make are:

Get the mod to work with Dark Crusade;
Add a few more new units;
Balance the mod better.

New content in this mod:

Chaos:

Havocs;
Chaos & Khorne terminators;
improved codex stuff from Medes (thank you);
Khorne, Beserker & Nurgle Champions;
Chaos Land raider (Kjon)
Dreadnought (Kjon);
Khorne Bloodletters

Imperial Guard:

Closer-to-codex Hellhound & Chimera models, from Medes;
Imperial Guard Heavy Weapons teams (3 weapons);
Leman Russ Vanquisher, Exterminator & demolisher variants;
Griffon mortar tank;
Hydra AA tank;
Shadowsword titan destroyer;
Conscripts*

Da Orks:

Medes' Slugga & shoota boyz + Nobz with original DOW weapons;
Battle Fortress;
Battle Wagon;
Big gunz battery;
Codex - Gargantuan squiggoth;
Gunwagon;
Grot gangz;
Grot tanks (DOWpro have the LUAs for these, apparently);
Boomy Box (building);
'Ard Boyz

The Enigmatic Eldar:

Jetbikes;
Portal of Vaul (building);
Scorpion Super-heavy grav tank;
Revised Vypers (added the other 3 weapon options);
Storm Guardians;
Dire Avengers;
Scatter laser & Starcannon heavy weapon platforms

The Space Marines:

Veterans;
Compiler's: Vindicator; Razorback; Land speeder variants; Dethwing turret & improved Rhino;
Medes' Closer-to-codex Assault Marines;
Land Raider Helios;
Venerable Dreadnought;
Devastators;
Land Speeder Tempest

The Necrons (old winter assault ones however):

(Warriors);
(Monolith);
Immortals;
Necron Lord;
Gauss Defence structure;
Destroyers;
Heavy Destroyers.

For contact, please visit our forums here:

Z9.invisionfree.com

Image RSS Feed Latest Screens
Revised IG command squad Team-colourable Kustim Stompa Kustim Stompa #1
Blog RSS Feed Report abuse Latest News: {TTRU mod} - specific beta released!

0 comments by Zany_Reaper on Nov 19th, 2006

A beta for the mod has just been released to our testers & a few select members of the public!

For those that know, the Tabletop Round-up mod is one that makes Dawn of War more like the Tabletop game, with a few other tweaks & functions.

This particular beta features the Warhound titan.

The changelog for the beta is as follows:

Warhound Titan (all weapon types available too) added to the new map “City Of Titanic tales (4).” It can be used when the central critical location is captured for a certain time. (Model & texture by Winterdyne, animations & the rest by myself, Map by Buster_wounds);
Another weapon overhaul: Close combat weapons have been adjusted to be more in accordance to tabletop (so that close combat squads are now a lot better than non-hitty ones);
Heavy support cap added to simulate the Heavy support category in the Tabletop Force Organisation charts. All races apart from Orks use it. This feature is experimental however, & isn’t fully functional. Certain units use this, such as basilisks & Leman Russ tanks;
Hydra AA tank added. There’s a limit of 2 on these due to the model’s high-poly count. This was originally Havoc’s model. Texture systems were changed slightly to avoid colour-bleed;
More adjustments made to fast-firing weapons, where rate of fire has been modded so that weaker infantry don’t die too quickly. Damage has been changes in proportion;
Flame weapons now have less of an impact on morale (including the inferno cannon), but are still just as powerful;
The Inferno cannon is weaker against heavy infantry & Bloodletters\Avatar\Bloodthirster;
Chaos Bikes added (thanks to GreenPhero). Many bugs though that will need fixing;
Land Speeder Tempest added to the Space Marines (original model by the adeptus aviatus team, textures & everything else is my part);
Griffon Mortar tank added to Imperial guard (original model & texture by the Cadian Inquisition, my animations);
Bloodletters & Khorne Terminators are now MUCH more useful, as the morale issues are fixed;
Bloodletters & Horrors now have ‘Invulnerable saves’ (automatic ability);
Revised Chaos terminators introduced, thanks to the C2C team;
Hit point doubling script added, many thanks to Incarnate added (More information on this after the change log);
Conscripts are now colourable (thanks to Carcharodon);
Support sentinel added (all my work) – Rocket pod & missile launcher options;
Necron Living metal armour introduced, which is more resistant to bright lances, melta weapons etc than typical vehicles;
Codex Vypers introduced for the missing weapons (starcannon, scatter laser & bright lance options now available);
Few other minor changes…

Thank you for reading.

Downloads RSS Feed Latest Downloads
Tabletop Round-up: Dark Crusade version 1.35

Tabletop Round-up: Dark Crusade version 1.35

Nov 23, 2007 Full Version 4 comments

A modification that aims to make Dawn of War: Dark Crusade more like tabletop, containing a vast selection of new units & features.

TTRU Modification V1.2 for WA

TTRU Modification V1.2 for WA

Dec 4, 2006 Other 10 comments

At last! The release of 1.2 of the Tabletop Round-up mod is here. It's a BIG download = 120MB of extended hell! Firstly, this mod is NOT for Dark...

Post comment Comments  (50 - 60 of 181)
Tyranick
Tyranick Jan 27 2007, 6:05am says:

Whats happening lol?

+1 vote     reply to comment
Tyranick
Tyranick Jan 23 2007, 8:05pm says:

Looks awesome!

+1 vote     reply to comment
Zany_Reaper Creator
Zany_Reaper Jan 23 2007, 5:24pm says:

Considering that I have no screens of the KS in colour yet (because I LOVE the campaign, & it works in the TTRU mod BTW), I've got some different news:
I've already started work on turning the Greater Knarloc into the Mounted Great Knarloc.

This monster is the Greater Knarloc Model with a Kroot gunner & 3 weapon options:
a bolt Thrower to start with;
Upgradable to the explosive version (which is very nasty, BTW);
Or upgradable to the more powerful twin-linked Kroot gun, in which the single version is found on the krootox.

The idea is that the Bolt thrower is a useless weapon that's only there for upgrading. The explosive ammunition upgrade is very deadly against vehicles, having a decent rate of fire with a blast radius & can kill even standard Orks in a single shot.
The linked kroot gun is for longer-ranged fire support against vehicles & armoured targets. It has the same ROF as on the bolt thrower, but is just more powerful, albeit having no blast radius.

Pictures of the Forgeworld mini I'm working from:

Forgeworld.co.uk

+2 votes   reply to comment
Tyranick
Tyranick Jan 22 2007, 12:09pm says:

Yeah i have been reading the previous posts, im just worried cutting by 50% will not be enough is all, but fine i have confidence carry on man

+1 vote     reply to comment
Ultramarine_40000
Ultramarine_40000 Jan 21 2007, 7:36pm says:

sorry i havent been here in awhile. Ive been caught up in work, and studying (exams in a week). So far this is all looking good, and cant wait to see some screenies of the team colourable Kustom Stompa.

-BIO_Ultra_

+1 vote     reply to comment
Zany_Reaper Creator
Zany_Reaper Jan 21 2007, 4:16am says:

Tyranick - Didn't you read a few of the previous posts? I mentioned that weapon ranges were being halved for the next version.

The KS isn't a titan, so it won't be as powerful as one either.

+2 votes   reply to comment
Tyranick
Tyranick Jan 20 2007, 8:33am says:

I reall thing you should possibly cut the ranges but altleast 60% as it so insane how to get like 1 space marine with a rocket, fireing all the way up a cliff straight onto a building, as for damages i dont care i like it more intense lol :)

+1 vote     reply to comment
Tyranick
Tyranick Jan 20 2007, 7:20am says:

I reckon you should make the KS atleast some compition for a titan lol

+1 vote     reply to comment
Tyranick
Tyranick Jan 20 2007, 7:18am says:

Can't wait :D

+1 vote     reply to comment
Tyranick
Tyranick Jan 19 2007, 3:28pm says:

Ahh fare point i guess.

Keep us posted :)

+1 vote     reply to comment
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Release Date
Released Oct 22, 2007
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