Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41

This mod was primarily designed to increase the damage values to more 'realistic' values for those people
(like myself) who can get easily bored with games because of the sheer amount of time it takes to complete
things.

I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as
Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I
have improved the majority of them too, some more than others.

However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop
cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take
slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to
Table-top similarities, but are now cheaper & quicker to produce.

Monsterous things, such as the Avatar, have had little improvements to their damage values (apart from
Squiggoth shooty weapons) as they're already powerful. The bloodthirster however has been made tougher
& stronger, like in the Tabletop game, to match or even beat the Avatar.

This mod was made on knowledge I have from the rules of the tabletop miniature game (Warhammer 40 000),
so if you don't know much about the miniature game, then expect a few surprises!
If you're curious, I've also modified the damage-based special abilities & even the special attacks that
some units have access to, some vehicle death explosions have also been tweaked slightly.

--Mod Goals--

In the next few versions, the main additions & changes I wish to make are:

Get the mod to work with Dark Crusade;
Add a few more new units;
Balance the mod better.

New content in this mod:

Chaos:

Havocs;
Chaos & Khorne terminators;
improved codex stuff from Medes (thank you);
Khorne, Beserker & Nurgle Champions;
Chaos Land raider (Kjon)
Dreadnought (Kjon);
Khorne Bloodletters

Imperial Guard:

Closer-to-codex Hellhound & Chimera models, from Medes;
Imperial Guard Heavy Weapons teams (3 weapons);
Leman Russ Vanquisher, Exterminator & demolisher variants;
Griffon mortar tank;
Hydra AA tank;
Shadowsword titan destroyer;
Conscripts*

Da Orks:

Medes' Slugga & shoota boyz + Nobz with original DOW weapons;
Battle Fortress;
Battle Wagon;
Big gunz battery;
Codex - Gargantuan squiggoth;
Gunwagon;
Grot gangz;
Grot tanks (DOWpro have the LUAs for these, apparently);
Boomy Box (building);
'Ard Boyz

The Enigmatic Eldar:

Jetbikes;
Portal of Vaul (building);
Scorpion Super-heavy grav tank;
Revised Vypers (added the other 3 weapon options);
Storm Guardians;
Dire Avengers;
Scatter laser & Starcannon heavy weapon platforms

The Space Marines:

Veterans;
Compiler's: Vindicator; Razorback; Land speeder variants; Dethwing turret & improved Rhino;
Medes' Closer-to-codex Assault Marines;
Land Raider Helios;
Venerable Dreadnought;
Devastators;
Land Speeder Tempest

The Necrons (old winter assault ones however):

(Warriors);
(Monolith);
Immortals;
Necron Lord;
Gauss Defence structure;
Destroyers;
Heavy Destroyers.

For contact, please visit our forums here:

Z9.invisionfree.com

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Blog RSS Feed Report abuse Latest News: {TTRU mod} - specific beta released!

0 comments by Zany_Reaper on Nov 19th, 2006

A beta for the mod has just been released to our testers & a few select members of the public!

For those that know, the Tabletop Round-up mod is one that makes Dawn of War more like the Tabletop game, with a few other tweaks & functions.

This particular beta features the Warhound titan.

The changelog for the beta is as follows:

Warhound Titan (all weapon types available too) added to the new map “City Of Titanic tales (4).” It can be used when the central critical location is captured for a certain time. (Model & texture by Winterdyne, animations & the rest by myself, Map by Buster_wounds);
Another weapon overhaul: Close combat weapons have been adjusted to be more in accordance to tabletop (so that close combat squads are now a lot better than non-hitty ones);
Heavy support cap added to simulate the Heavy support category in the Tabletop Force Organisation charts. All races apart from Orks use it. This feature is experimental however, & isn’t fully functional. Certain units use this, such as basilisks & Leman Russ tanks;
Hydra AA tank added. There’s a limit of 2 on these due to the model’s high-poly count. This was originally Havoc’s model. Texture systems were changed slightly to avoid colour-bleed;
More adjustments made to fast-firing weapons, where rate of fire has been modded so that weaker infantry don’t die too quickly. Damage has been changes in proportion;
Flame weapons now have less of an impact on morale (including the inferno cannon), but are still just as powerful;
The Inferno cannon is weaker against heavy infantry & Bloodletters\Avatar\Bloodthirster;
Chaos Bikes added (thanks to GreenPhero). Many bugs though that will need fixing;
Land Speeder Tempest added to the Space Marines (original model by the adeptus aviatus team, textures & everything else is my part);
Griffon Mortar tank added to Imperial guard (original model & texture by the Cadian Inquisition, my animations);
Bloodletters & Khorne Terminators are now MUCH more useful, as the morale issues are fixed;
Bloodletters & Horrors now have ‘Invulnerable saves’ (automatic ability);
Revised Chaos terminators introduced, thanks to the C2C team;
Hit point doubling script added, many thanks to Incarnate added (More information on this after the change log);
Conscripts are now colourable (thanks to Carcharodon);
Support sentinel added (all my work) – Rocket pod & missile launcher options;
Necron Living metal armour introduced, which is more resistant to bright lances, melta weapons etc than typical vehicles;
Codex Vypers introduced for the missing weapons (starcannon, scatter laser & bright lance options now available);
Few other minor changes…

Thank you for reading.

Downloads RSS Feed Latest Downloads
Tabletop Round-up: Dark Crusade version 1.35

Tabletop Round-up: Dark Crusade version 1.35

Nov 23, 2007 Full Version 4 comments

A modification that aims to make Dawn of War: Dark Crusade more like tabletop, containing a vast selection of new units & features.

TTRU Modification V1.2 for WA

TTRU Modification V1.2 for WA

Dec 4, 2006 Other 10 comments

At last! The release of 1.2 of the Tabletop Round-up mod is here. It's a BIG download = 120MB of extended hell! Firstly, this mod is NOT for Dark...

Post comment Comments  (40 - 50 of 181)
CadianConscript
CadianConscript Feb 9 2007, 12:20am says:

the's only 1 thing I don't understand... all the Imperial soldiers are conscripted from all over the imperium and u say : 'the new unit is conscript' wtf?

+1 vote     reply to comment
Tyranick
Tyranick Feb 6 2007, 5:45pm says:

Ok kewl keep up da stuff =)

+1 vote     reply to comment
Tyranick
Tyranick Feb 5 2007, 1:24pm says:

Yeah its great, currently when 1.3 out lol?

+1 vote     reply to comment
SA-Magic
SA-Magic Feb 4 2007, 6:59am says:

This mod looks really awesome and I'm going to download it now and hopefully give it a try.

Do you guys need hosting? I run Samods.org and we're looking for some DOW mods to host. Drop me an email (ben.brown@talk21.com) if you're interested. :)

- Magic

+1 vote     reply to comment
Zany_Reaper
Zany_Reaper Feb 3 2007, 3:32am says:

You DO realise that the next version of this mod is gonna be for Dark Crusade right?
SO there will obviously be Relic's Tau & Necrons in it.

+2 votes     reply to comment
Nightshade08
Nightshade08 Feb 2 2007, 10:58pm says:

what the hell, wheres Tau? you need to include Tau man

+1 vote     reply to comment
Tyranick
Tyranick Feb 3 2007, 9:47am says:

Noobs today, dont bother to listen or research ¬_¬

+1 vote     reply to comment
Zany_Reaper
Zany_Reaper Jan 30 2007, 5:15pm says:

Ok, made a backup of the modding files so far yesterday onto a re-writable DVD incase something really bad happens to the computer, should be good for the Knarloc.

As of such, the 1st set of Knarloc animations IMO are about 70% complete, then they'll have to be duplicated for the Kroot gun animation adjustments.

+2 votes     reply to comment
Tyranick
Tyranick Jan 28 2007, 8:24am says:

Cool, take ur time man

+1 vote     reply to comment
Zany_Reaper
Zany_Reaper Jan 28 2007, 5:13am says:

Working on animating the Mounted Greater Knarloc. Progress is very slow though because it's a bitch to animate it.

+2 votes     reply to comment
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Release Date
Released Oct 22, 2007
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