Zany Reaper (& Co.) presents to you the Tabletop Round-up modification for Dawn of War: Winter Assault 1.41

This mod was primarily designed to increase the damage values to more 'realistic' values for those people
(like myself) who can get easily bored with games because of the sheer amount of time it takes to complete

I've particularly improved the damage of many guns & most other miscellaneous ranged weapons, but as
Dawn of war has also weakened close combat weapons (though not as horribly as ranged weapons), I
have improved the majority of them too, some more than others.

However, as Orks are a Close-combat heavy army, they were affected by my changes considerably. Their pop
cap has now been doubled, the max slugga boyz in a squad is now 20, & shoota boyz & slugga boyz take
slightly less time to produce & re-inforce. Wartraks, Trukks & Killa Kanz have their HP reduced to
Table-top similarities, but are now cheaper & quicker to produce.

Monsterous things, such as the Avatar, have had little improvements to their damage values (apart from
Squiggoth shooty weapons) as they're already powerful. The bloodthirster however has been made tougher
& stronger, like in the Tabletop game, to match or even beat the Avatar.

This mod was made on knowledge I have from the rules of the tabletop miniature game (Warhammer 40 000),
so if you don't know much about the miniature game, then expect a few surprises!
If you're curious, I've also modified the damage-based special abilities & even the special attacks that
some units have access to, some vehicle death explosions have also been tweaked slightly.

--Mod Goals--

In the next few versions, the main additions & changes I wish to make are:

Get the mod to work with Dark Crusade;
Add a few more new units;
Balance the mod better.

New content in this mod:


Chaos & Khorne terminators;
improved codex stuff from Medes (thank you);
Khorne, Beserker & Nurgle Champions;
Chaos Land raider (Kjon)
Dreadnought (Kjon);
Khorne Bloodletters

Imperial Guard:

Closer-to-codex Hellhound & Chimera models, from Medes;
Imperial Guard Heavy Weapons teams (3 weapons);
Leman Russ Vanquisher, Exterminator & demolisher variants;
Griffon mortar tank;
Hydra AA tank;
Shadowsword titan destroyer;

Da Orks:

Medes' Slugga & shoota boyz + Nobz with original DOW weapons;
Battle Fortress;
Battle Wagon;
Big gunz battery;
Codex - Gargantuan squiggoth;
Grot gangz;
Grot tanks (DOWpro have the LUAs for these, apparently);
Boomy Box (building);
'Ard Boyz

The Enigmatic Eldar:

Portal of Vaul (building);
Scorpion Super-heavy grav tank;
Revised Vypers (added the other 3 weapon options);
Storm Guardians;
Dire Avengers;
Scatter laser & Starcannon heavy weapon platforms

The Space Marines:

Compiler's: Vindicator; Razorback; Land speeder variants; Dethwing turret & improved Rhino;
Medes' Closer-to-codex Assault Marines;
Land Raider Helios;
Venerable Dreadnought;
Land Speeder Tempest

The Necrons (old winter assault ones however):

Necron Lord;
Gauss Defence structure;
Heavy Destroyers.

For contact, please visit our forums here:

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A beta for the mod has just been released to our testers & a few select members of the public!

For those that know, the Tabletop Round-up mod is one that makes Dawn of War more like the Tabletop game, with a few other tweaks & functions.

This particular beta features the Warhound titan.

The changelog for the beta is as follows:

Warhound Titan (all weapon types available too) added to the new map “City Of Titanic tales (4).” It can be used when the central critical location is captured for a certain time. (Model & texture by Winterdyne, animations & the rest by myself, Map by Buster_wounds);
Another weapon overhaul: Close combat weapons have been adjusted to be more in accordance to tabletop (so that close combat squads are now a lot better than non-hitty ones);
Heavy support cap added to simulate the Heavy support category in the Tabletop Force Organisation charts. All races apart from Orks use it. This feature is experimental however, & isn’t fully functional. Certain units use this, such as basilisks & Leman Russ tanks;
Hydra AA tank added. There’s a limit of 2 on these due to the model’s high-poly count. This was originally Havoc’s model. Texture systems were changed slightly to avoid colour-bleed;
More adjustments made to fast-firing weapons, where rate of fire has been modded so that weaker infantry don’t die too quickly. Damage has been changes in proportion;
Flame weapons now have less of an impact on morale (including the inferno cannon), but are still just as powerful;
The Inferno cannon is weaker against heavy infantry & Bloodletters\Avatar\Bloodthirster;
Chaos Bikes added (thanks to GreenPhero). Many bugs though that will need fixing;
Land Speeder Tempest added to the Space Marines (original model by the adeptus aviatus team, textures & everything else is my part);
Griffon Mortar tank added to Imperial guard (original model & texture by the Cadian Inquisition, my animations);
Bloodletters & Khorne Terminators are now MUCH more useful, as the morale issues are fixed;
Bloodletters & Horrors now have ‘Invulnerable saves’ (automatic ability);
Revised Chaos terminators introduced, thanks to the C2C team;
Hit point doubling script added, many thanks to Incarnate added (More information on this after the change log);
Conscripts are now colourable (thanks to Carcharodon);
Support sentinel added (all my work) – Rocket pod & missile launcher options;
Necron Living metal armour introduced, which is more resistant to bright lances, melta weapons etc than typical vehicles;
Codex Vypers introduced for the missing weapons (starcannon, scatter laser & bright lance options now available);
Few other minor changes…

Thank you for reading.

Tabletop Round-up: Dark Crusade version 1.35

Tabletop Round-up: Dark Crusade version 1.35

Full Version 4 comments

A modification that aims to make Dawn of War: Dark Crusade more like tabletop, containing a vast selection of new units & features.

TTRU Modification V1.2 for WA

Other 10 comments

At last! The release of 1.2 of the Tabletop Round-up mod is here. It's a BIG download = 120MB of extended hell! Firstly, this mod is NOT for Dark...

Post comment Comments  (20 - 30 of 181)

Voice acting...suuuuure lol only j/k

Cool, not played as them yet, still working my way through, easy is easy and normal is just insane if you don't flank people, as for hard, i dunno yet haha, anyway it is much much fun! but yeah the necrons are psyco's just like the tau and every1 else hah so fun.

Anywho, good to here the progress, no chance of the extra war gear idea?

Anyway if not still sounds like ur rocking on with this, all the best, and keep us updated! :)

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Zany_Reaper Creator

Balance I suppose is alright at the moment. Necrons are far more restricted to compensate for their massively powerful infantry (well, resurrection sure is annoying). Power generators now require listening posts on a ratio of 2:1 generators to obelisks.
In addition, they start with slightly less power, & all things that the monolith produces take longer to build overall, perhaps apart from the Monolith & Tomb spyders now.

As for the Blooper13, it's "you requested a Psyker my lord." That would be me saying that. I'm sure you know what else I say in the other 12 bloopers, & the other one.
'Chris,' os the Vindicator voice actor, as well as the LS Typhoon. The other Chris is the Shadowsword & Ork tank kid.
However, those Ork & Shadowsword voices were unsuitable, so I had them replaced by more appropriate actors on the Relic forums.

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And all the other ones as what was going on when you included these lol

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What the hell is the file "blooper13.wav" all that you and some guys being complete prats?! "GAAAARLIC BREAD"

And "request to all to have a *****" what the holy hell?

Explain man!! lol

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Yeah i haven't played as anyone else yet lol, still on chaos. speaking of which another idea.

Would it be at all possible to add more war gear in for each faction? or maybe able to give other heroes other kinds of wargear and such?

By the way man how is the overall balancing going?

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this mod is wicked u guys got some great ideas

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DC sure is crazy, I can't beleive i got myself into a situation where the imperial guard are nearly unbeatable lol xD!!

Anywho suggestions for this, something simple like...being able to change the colours of you units/building in the story mode or something lol, coz i got a kick *** one for chaos heh

Also maybe for the bloodthirster, give him some sort of massive ground slam ability that knockbacks any unit and does 800+ damage in the process, but at a cost of like 500hp or something (since he has like 28000hp anyway) but maybe a long time to reload for balancing like, just i reckon it would be more effective especially if your completely surrounded by units, as flying/jumping doesn't always bail you out

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Zany_Reaper Creator

Fraid I haven't announced a release date yet. If I did an estimate now, then It'd probably be delayed about 3 times after that anyways.

Reply Good karma+2 votes

Hehe thanks, wow i never knew the interface was like this, reminds of this tactics beat em up game on xbox, wraith unleased that's it lol. Anyway i love it!!

Oh ETOR = Estimated Time Of Release heh, my bad lol

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I finally have DC.

Btw zany got an ETOR?

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